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Скачать торрент Jagged Alliance: Back in Action v1.13 + 4 DLC (Kalypso Media/Акелла) (RUS) [L] {SteamRip} by Tirael4ik

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Tirael4ik

post 09-Фев-12 12:56

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Год выпуска: 2012
Жанр: Strategy / RPG / Simulation
Разработчик: Coreplay GmbH
Издатель: Kalypso Media/Акелла
Тип издания: Лицензия {SteamRip}
Язык интерфейса: pic (Русский)
Язык озвучки: pic (Русский)
Таблэтка: Скачать с АСФ
Системные требования:
Операционная система » Windows XP SP3|| Vista SP2|| Win 7 SP1
Процессор » Core 2 Duo Processor (1,8 GHz or better)
Оперативная память » 2 Гб
Место на жестком диске » 3 Гб
Видеокарта » Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM
Описание:
Jagged Alliance: Back in Action - это новая часть знаменитой серии, признанной классикой игровой индустрии. Обновленная стратегия претерпела немало изменений – переработке подверглись графическая оболочка и пользовательский интерфейс. Это предало игре совершенно новый, современный вид.
Сюжет игры перенесет вас в вымышленную страну Арулько, где вся власть оказалась сосредоточенной в руках жестокого диктатора. Только небольшой отряд из повстанцев оказывается способным противостоять коварному узурпатору. Именно вам предстоит взять на себя командование силами сопротивления, чей успех будет обязательно ознаменован победой над господством насилия и террора.
Особенности игры
- Новый взгляд на любимую игру. Серия Jagged Alliance, получившая признание и любовь множества игроков, предстанет перед вами в совершенно новом виде.
- Для победы все средства хороши. Сочетайте навыки стратега, дипломата и командира, ведущего свой отряд в самым эпицентр сражения. Тогда-то враг уж точно будет повержен!
- Высокий уровень аутентичности. Вы столкнетесь с проработанной тактикой ведения боя и реалистичными видами вооружения.
- Создай боеспособный отряд. Соберите свой уникальный отряд, выбирая из более, чем шестидесяти наемников, обладающих уникальными навыками.
- Обучаемость членов отряда. Мастерство ваших товарищей по оружию не стоит на месте. Вы можете обучать их, повышая уровень боеспособности своих войск.
- Борьба за влияние и ресурсы. Захватывайте лагерные стоянки и шахты, увеличивая денежные потоки для повстанческих нужд.
Установка и запуск
Для обладателей лицензионной копии в Steam
1) Выключить Steam
2) Копировать игру в "папка Steam"\steamapps\common\jabia
3) После копирования зайти в папку jabia и найти папку ncf
4) Копировать содержимое папки ncf в каталог *папка Steam*/steamapps/
5) Запустить Steam (Если все сделано правильно - то игра будет уже готова к запуску)
Установка кряка (Временно отсутствует)
1) Скачать
2) Копировать содержимое папки Skidrow в папку с игрой
3) Играть
ДЛС в комплекте
Комплект предзаказа в Steam
Urban Specialist Kit
Специальное оружие, камуфляж и броня для проведения операций в городской черте
Night Specialist Kit
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Let your hardened mercs become nearly invisible with the Night Specialist Kit for Jagged Alliance: Back in Action. Your enemies will never know what hit them if you equip your team with these special items. The Night Specialist Kit provides maximum camouflage for night operations in the dangerous environments of Arulco.
The Night Specialist Kit includes:
- CAR - 15 Night This mini version of the M-16 is a prized tool for knocking off noisy neighbors and petty dictators. This version comes in a new camouflage patter for night operations.
- Kevlar helmet The latest craze in head protection is made of minimum weight/maximum efficiency- kevlar compounds and comes in a variety of camouflage flavors to fit every combatant's needs. This one has a special night camouflage pattern.
- Military dress-shirt Long-sleeved shirt, hiding scars and tattoos under well sewed fair-trade cotton. It comes in a special night camouflage pattern and is adequate in household and combat situations.
Desert Specialist Kit
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Let your hardened mercs become nearly invisible with the Desert Specialist Kit for Jagged Alliance: Back in Action. Your enemies will never know what hit them if you equip your team with these special items. The Desert Specialist Kit provides maximum camouflage for dangerous operations in the desert environments of Arulco.
The Desert Specialist Kit includes:
- SCAR-L CQB Desert FN's latest addition to the SCAR family is the "L" or Light version, chambered in 5.56mm NATO. This version comes in a new camouflage patter for desert operations.
- Kevlar helmetThe latest craze in head protection is made of minimum weight/maximum efficiency- kevlar compounds and comes in a variety of camouflage flavours to fit every combatant's needs. This one has a special desert camouflage pattern.
- Military dress-shirt Long-sleeved shirt, hiding scars and tattoos under well sewed fair-trade cotton. It comes in a special desert camouflage pattern and is adequate in household and combat situations.
Jungle Specialist Kit
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Let your hardened mercs become nearly invisible with the Jungle Specialist Kit for Jagged Alliance: Back in Action. Your enemies will never know what hit them if you equip your team with these special items. The Jungle Specialist Kit provides maximum camouflage for dangerous operations in the green hell of Arulco.
The Jungle Specialist Kit includes:
- CAR -15 Jungle This mini version of the M-16 is a prized tool for knocking off noisy neighbors and petty dictators. This version comes in a new camouflage patter for jungle operations.
- Kevlar helmet The latest craze in head protection is made of minimum weight/maximum efficiency-kevlar compounds and comes in a variety of camouflage flavors to fit every combatant's needs. This one has a special jungle camouflage pattern.
- Military dress-shirt Long-sleeved shirt, hiding scars and tattoos under well sewed fair-trade cotton. It comes in a special jungle camouflage pattern and is adequate in household and combat situations.
История изменений
V 1.13
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia up via the location UI on the world map.
• Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. • Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. • Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
• Added Sound FX for melee attacks
• Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
• Added scrollbar in mail list window
• Added trash can icon to delete mail to mail window
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
• Fixed Blood not liking Magic due to a typo
• Fixed MP53 weapon type not being specified
• Fixed Deidranna’s sending of troops based on the player’s income becoming less likely
• Fixed orientation of 66mm rocket shot from LAW
• Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
• Fixed crash in tutorial
• Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
• Fixed guard mode would prevent mercs from letting other mercs pass them
• Fixed mail list not being cleared when starting a new game
• Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
• Fixed bug in loner trait
• Fixed bug in tough trait
• Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
• Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
• Fixed explosions not destroying armor correctly
Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies drop the amount of ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
• NPC traders item list is sorted by item type
• Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
• Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
Localization
• Polish language files added
• Added missing texts for French
• Added polish translation for game launcher
V 1.12
Some localization bug fix
V 1.11
General Bugfixes
- Fixed some enemy using wrong combination of pants and shoe meshes
- Fixed Sightcones not being cleared properly when leaving a level
- Fixed Sightcones displayed in wrong direction when moving in command mode
- Shader bug fixed that caused incorrectly colored objects
- Fixed bug where tank had impact on performance
- Fixed smoke grenade (blocking sight and its visual effect duration were slightly different)
- Fixed bug where recruitable PCs like Ira became not recruitable after leaving the map
- Fixed bug where AI coud become unalterted again after saving & loading
Modding
- Added additional Weapon and Ammo IDs
- Sight distances made more easy to modify
- Noise made more easy to modify
Achievements
- Fixed bug where "She's dead, Enrico" achievement would not unlock correctly
- Collect achievements are not anymore received when game has been modified
Visuals and Graphics Options added
- Launcher does not anymore check for vertex shader texture fetch, prohibiting older cards to start the game although they feature SM 3.0
- Added Distance based culling for small objects
- Added "Very High" terrain quality option in ingame menu
- Added View Distance as option in ingame menu (determines distance fog position)
Gameplay Fixes and Changes
- Civilians and potential militia recruits do not trigger mines anymore
- Children will try to maintain a minimum distance from player characters to ensure they do not clog doors or passages when following the player around the map
- Noise perception influenced by objects that cover the origin of the sound
- Enemy perception tweaked, enemies can now see and hear slightly better which will make it more likely that they use their weapon range to full extend (e.g. enemies with rifles will open fire from a greater distance)
- Enemy sight cones in 2D displays in addition to 3D Cone to make more clear what an enemy can see and to make lag of 3d cone calculation on slower machines more bearable
- Durability of clothing or items worn is only reduced when they actually prevented damage
- Armor is reduced only by 10% for each time it can fully prevent its protection value (e.g. if armor can potentially prevent 30 damage and only prevents 15 damage since it is hit in an already existing weak spot its durability is only reduced by 5%)
- Stamina is not reduced anymore when the whole map belongs to the player (all enemies are killed)
- Bobby Ray‘s Inventory only restocks after 3 days
- Bobby Ray’s express delivery now takes 24 hours, standard delivery takes 48 hours
- Laserpointer attachments reduce time to aim
- When a merc is hit while aiming the time to aim is reduced in relation to the damage received
- Targeting has several points of origin to become more flexible, further reduced chance of a small objects preventing a shot
- Picking improved, should be easier to select body zones when targeting
- Militia is always on the map even if the map still belongs to the enemy and can be recruited directly after liberating a map
- Reloading always reduces the smallest stack of ammo in the inventory to ensure that inventory space is cleared more quickly
- World Map: Travel speed is reduced when stamina is low
- World Map: Squads are forced to rest when stamina is close to 0 stamina to prevent squads reaching their target location with 0 stamina
- Explosives Skill also influences time for grenades to detonate after being thrown (e.g. a merc with higher explosive skill will “cook” grenades longer before throwing them so they explode more closely to their impact on the ground)
UI
- SHIFT+ RIGHT CLICK on target orders merc to repeat the attack until the target is dead
- Merc names are displayed on mouse over
- Time to shoot is displayed as a countdown on each merc when attacking to make it more transparent that a merc is actually trying to shoot and how long it will take the merc to fire his shot
- Closing the inventory when a merc has been selected who is currently selectable in game will not reset selection to previous merc
- Added „Loot All“ Button in loot UI
- Added “Select Whole Squad” Button to Squad name
- Minimap: Left Click jumps camera to cursor position
- Minimap: Right Click orders selected merc(s) to move to cursor position
- Worldmap: Added „Enter Map“ Button to Squad UI to allow “fast travel” via the world map to be more flexible (e.g. player can also enter a map outside a combat zone)
- Worldmap: Clicking enemy squad displays level of squad members to allow the player to make a more educated guess on wheter or not he should intercept the squad or leave the defense to militia
- Worldmap: Squad UI displays slowdown or resting via status icon
Sound
- Sound played after last enemy on map has been killed
Additional
- Added translations for new features
- Further improvements to targeting enemy body zones with the cursor
- Fixed bug where wounds would result in mercs not being able to recover stamina anymore
- Fixed some recruitable characters not displaying legs when their pants were removed
- Grenade launcher now launches grenades instead of shooting them in a direct path
- 40mm grenades added to be used by Grenade Launcher
- Color of line drawn to target now indicates ideal distance for shooting target (green = ideal)
- Changed melee base damage to prevent some melee focused mercs from one hitting enemies of level 3 and above
- Fixed bug where tanks could not be hit with rockets fired from rocket launcher
- Fixed unreachable enemy spawn position on map Overland11
- Open or closed state for all doors in Drassen Airport are saved now
- Fixed explosive spot in Alma prison on which wall was not correctly removed on both sided
V 1.06
- Fixed tank explosion played in a loop
- Fixed target for repair / heal not being accessible for mechanic / healer
- Cone preview is visible when changing stance or turning merc in command mode
- Additional target points on torso and head added to make aiming more flexible and critical headshots being less likely
- Fixed locations being inaccessible when defender count is zero
- Fixed crashes on combat start due to level loading without adding player squad
- Enforcing low terrain quality mode when free graphics card memory in high quality mode would be below 128MB
- Fixed tooltips on character portraits and quickslots
- Fixed blocked path on Overland_11
V 1.05
- Fixed some doors still not being open after loading a saved game that was created in command mode
- Updated Spanish world event messages
- Fixed crashes on worldmap in french, italian and spanish language
- Loading a savegame that was suffering from the invisible location bug (V 1.00 and prior) fixes display of location icon
- LOD for ground texture baking, reduced required video memory for texture baking
- Killcam option is saved globally, not in savegame
- Material of metal fences does not block cursor anymore
V 1.03
Combat

- Fixed AI not being able to target player that was prone within a certain range

Camera / Visuals

- Tweaked Camera distance and angle to be less restrictive
- Some minor tweaks on the sight cone calculation to improve performance

General

- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance
- File system load order fixed
- Fixed autopause options not being saved globally

Save & Load

- Game checks if game files have been modified and saves modification flag in savegames
- Open doors are fully open after loading

Worldmap

- Wounds and overload do now reduce movement speed of world squads
- Fixed bug where locations would be invisible after combat

UI

- Added cursor changes on portrait when trade/repair/heal action is activated
- Explosive spots can now be accessed from both sides of the wall
- Item swapping in lootscreen added
- i key toggles inventory
- Inventory shows all squad members in tutorial
- selecting player of different squad changes UI in pause mode correctly
- Access to former global inventory removed
- Plants and some other materials are ignored by the context cursor

Combat / Plan & Go

- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing
- Tweaked explosion times for grenades to be shorter
- Emmisions of grenades prevent combat reset
- Roofs are revealed if enemies below them attack player
- Tweaked weapons RPM so it’s more consistent throughout different weapon types

AI

- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing
- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense
- Human player enemy detection events should fire correctly again
- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.
- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.
- Fixed: enemies planned their paths through tanks, ending up walking against the tank.
Свои скриншоты (Русские)
При перезаливке на другие ресурсы прошу указывать релизера - Tirael4ik и Трекер http://www.rustorka.com

Обновление 03.05.2012
Торрент-файл обновлен
Добавлен патч 1.13
Ранее скачавшие могут перехешировать, удалив папку Skidrow
Таблетки временно нету....

Jagged Alliance Back in Action (Rustorka.com) SteamRip by Tirael4ik.torrent
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Скачать Jagged Alliance: Back in Action v1.13 + 4 DLC (Kalypso Media/Акелла) (RUS) [L] {SteamRip} by Tirael4ik торрент
 


Похожие раздачи

Erritic

post 09-Фев-12 12:59 (спустя 2 минуты)

Таблеточка от английской версии не подойдет?

Tirael4ik

post 09-Фев-12 12:59 (спустя 26 секунд)

Ща буду тестить.

den_del

post 09-Фев-12 13:02 (спустя 2 минуты)

Tirael4ik
Благодарю, забираю! :)

Hell_Archangel

post 09-Фев-12 13:06 (спустя 4 минуты)

Блин, как я ждал рашен, Tirael4ik спасибо огромное! ;)

Tirael4ik

post 09-Фев-12 13:10 (спустя 3 минуты)

Hell_Archangel
Если бы спать не завалился - то рашен был бы раньше))
Нзч

statss1

post 09-Фев-12 13:11 (спустя 49 секунд)

Tirael4ik а как ты так быстро сумел?

Luminous

post 09-Фев-12 13:11 (спустя 21 секунда)

Ц UltraISO писал(а):

Tirael4ik
Благодарю, забираю! :)
Аналогично :D

ginzzu.ginzzu

post 09-Фев-12 13:12 (спустя 29 секунд)

так че там с таблеточкой от английской версии?

•Schweppes•

post 09-Фев-12 13:13 (спустя 1 минута)

Tirael4ik
Держи постер http://i32.fastpic.ru/big/2012/0209/69/448bf1c153b0...7f30af0f7469.png :)

Tirael4ik

post 09-Фев-12 13:16 (спустя 2 минуты)

statss1
Я предзаказывал в стиме напрямую. Без посредников и прочего. Как то так)
ginzzu.ginzzu
Да не пашет чо то. Сижу разбираюсь

kolyalyanu4

post 09-Фев-12 13:18 (спустя 1 минута)

наверное придется вшивать русик в англ версию...

Tirael4ik

post 09-Фев-12 13:26 (спустя 8 минут)

Свои скриншоты (Русские)
Это как пруф того что игра действительно на русском языке.

BetSS

post 09-Фев-12 13:27 (спустя 1 минута)

Tirael4ik если нужно
Скрытый текст
pic

Код:

[IMG]http://i29.fastpic.ru/big/2012/0209/21/8f19970d116375f3085e8d53338a7521.jpg[/IMG]

Tirael4ik

post 09-Фев-12 13:37 (спустя 10 минут)

За обложки всем спасибо) Жду своего обложкоделателя))

den_del

post 09-Фев-12 13:46 (спустя 8 минут)

Ц Tirael4ik писал(а):

За обложки всем спасибо) Жду своего обложкоделателя))
обложка
pic

Код:

[img=right]http://s002.youpic.su/pictures/1328734800/981c172d4d838f6ebdf6d22a33140daa.png[/img]

asusmaxus

post 09-Фев-12 13:50 (спустя 4 минуты)

Дайте ссылку на кряк от SKiDROW плиз

Tirael4ik

post 09-Фев-12 13:56 (спустя 5 минут)

Щас добавлю еще 3 длс. Сменю обложку и наверное прикрою темку до появления таблетки)

Wesker

post 09-Фев-12 14:13 (спустя 17 минут)

А че в DLC входит?
Где о них почитать?

Tirael4ik

post 09-Фев-12 14:17 (спустя 3 минуты)

Wesker
http://store.steampowered.com/dlc/57740/

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