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Скачать торрент Wolfenstein: The New Order (Bethesda Softworks) (RUS/ENG/MULTi3) [L|Steam-Rip] от R.G. GameWorks

Страницы:   Пред.  1, 2, 3 ... 28, 29, 30

 
Автор Сообщение

leon822

post 22-Апр-15 16:03

на подходе новая часть :mrgreen: оптимизация в этой отличная :) не то что в отсосине юнити :x

LeizaR13

post 17-Окт-15 18:49 (спустя 5 месяцев 25 дней)

Всем привет!

У меня игра вылетает без какой-либо ошибки, после нескольких секунд игры. Даже если находиться на экране настроек.

Пробовал оба репака, как от Fenixxa, так и от Game Works.

Система: Win10 x64 Nvidia gt755 i5.

Дрова на видюху новейшие, антивирь отключен. Ставил совместимость с семеркой, запускал от администратора.
Все редистрибутивы и директX установлены.
С настройками игры поигрался.

П.С.: качал игру ранее, месяца два назад, тогда еще была семерка, игра запускалась и шла без проблем.

Есть еще какие нибудь решения данной проблемы?

Угон КамаZов

post 17-Окт-15 19:01 (спустя 11 минут)

Ц LeizaR13 писал(а):

Есть еще какие нибудь решения данной проблемы?
А где описание проблемы? Какова проблема? Вылет? Так тут телепатов и внуков бапко Ванго не было и нет.
Как помогать решать то, что не знаешь в чём помогать? Сам то подумай. Ни скрина ошибки, не её причины текста из .wer файла.
Скрытый текст
ошибки как и где смотреть:
http://rustorka.innal.top/forum/viewtopic.php?p=2447233#2447233

LeizaR13

post 17-Окт-15 20:18 (спустя 1 час 16 минут)

Угон КамаZов
Я писал, что вылетает, без какой либо ошибки.
Играешь до одно минуты и просто приложение закрывается, все. Без каких либо ошибок.

Тут:
"C:\ProgramData\Microsoft\Windows\WER\ReportQueue"
"C:\ProgramData\Microsoft\Windows\WER\ReportArchive"
не нашел процесса по игре.

Event большой раздел, где искать именно приложения, мне не известно:
Скрытый текст
pic
добавлено спустя 7 минут:

Стоп, вот выскочило окно с консолью, черт знает по какой причине и почему именно сейчас:
Скрытый текст
Wolfenstein The New Order.1683.12143 win-x64 Retail May 18 2014 15:23:39
Wolfenstein The New Order.1683.12143
------ Initializing File System ------
Current search path:
C:/Users/RazieL/Saved Games/MachineGames/Wolfenstein The New Order/base/
D:/Games/Wolfenstein_The_New_Order-Gameworks/Wolfenstein.The.New.Order/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x151060480x
119258 microseconds
89048 microseconds
22179 microseconds
22141 microseconds
11087 microseconds
11098 microseconds
11076 microseconds
11127 microseconds
11133 microseconds
11803 microseconds
Average seek time without outliers: 23702 microseconds
fileBenchmarkImpliesGameIsOnHD: false
---------------------------
idStreamingInstallManager::Init: using langMask 1 for lang russian
1 CPU package, 4 physical cores, 8 logical cores
log file 'qconsole.log' opened on Sat Oct 17 19:58:14 2015

2394 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
8112 MB System Memory
Winsock Initialized
Found interface: {6A2DA424-9418-4EE7-88AB-2DF9C93E4266} Intel(R) Centrino(R) Wireless-N 2230 - 192.168.0.100/255.255.255.0
Found interface: {A068E765-7182-4AB4-A6DD-6D866A09C1CE} Qualcomm Atheros AR8171/8175 PCI-E Gigabit Ethernet Controller (NDIS 6.20) - 0.0.0.0 NULL netmask - skipped
Found interface: {B3EDF8F1-D7C7-4FB2-9E27-4E62903899EE} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped
Found interface: {E092008B-0179-43D7-A5B1-6195075866DE} Microsoft Hosted Network Virtual Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {E6310C85-E2FE-4E38-BF9A-4C8E85CF3E46} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order/binary.cfg
couldn't exec package.cfg
Command line is: "D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe"
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "NVIDIA Corporation"
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "GeForce GT 755M/PCIe/SSE2"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.0 NVIDIA 358.50"
---using WGL_EXT_swap_control
---using WGL_EXT_swap_control_tear
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
----- GL_Init -----
OpenGL version 4.5
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays GL_ARB_base_instance
GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance
GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_indirect_parameters
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding GL_ARB_shader_clock
GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_include GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_queryGL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control
GL_KHR_debug GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness
GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_countGL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_square
GL_NV_command_list GL_NV_compute_program5
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_draw_texture
GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_internalformat_sample_query GL_NV_gpu_program4_1
GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection GL_NV_texture_barrier
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_NVX_nvenc_interop
GL_NV_shader_thread_group GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 1990.75MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
Initializing OpenGL subsystem
ShowGameWindow: (4, 27) 1369 x 770, windowed
OpenCachedPagesFile: D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
21 pages locked in D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
0.3 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 6
current: 6
free : 1018
100 % empty hash table entries
100 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.3 seconds to load and lock 21 pages
S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages1
S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages0
S 4096 4096 1 linr RGBA8 clmp 65536k _physicalvmtrpages2
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages1
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages0
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquepages2
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquediffuseonlypages1
S 128 128 1 linr RGBA8 clmp 64k _physicaluniquediffuseonly2pages1

virtual texture 1:
S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
pool: VMTR
Page file: D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels: 12
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
----- Initializing Sound System ------
0: Speakers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/russian.lang as UTF-8
7151 strings read

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2578k table header
Resources skipped by layer tests: 0
Load 876 resources using 871 of 15064 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads, 2MB, 4.4MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 82
Decompress work msec: 4
Ringbuf: freeWait 0/0, dataWait 217/18
Total msec: 375
0.4 seconds to preload resources
Start time of bink logo video in ms: 2269
Loading named resource block: "common"
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: Unknown language
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
Couldn't create FileCacheHeader.bin
0.2 seconds to read 2578k table header
Resources skipped by layer tests: 0
Load 11166 resources using 14019 of 15064 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 1 seeks, 948 reads, 62MB, 6.0MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 3
Decompress work msec: 245
Ringbuf: freeWait 22061/215, dataWait 4990/586
Total msec: 40366
40.7 seconds to preload resources
WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
------- Initializing renderSystem media --------
WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
renderSystem initialized.
--------------------------------------
idDeclGlobalFlag::LoadAllDecls
idDeclDifficulty::LoadAllDecls
WARNING: Sources are different than the amount of difficulties might get unwanted results
idDeclAiEvent::LoadAllDecls
ReadTitleStorage: MANUALLY CREATED
Num args: 0
EnumerateDownloadableContent: D:\Games\Wolfenstein_The_New_Order-Gameworks\Wolfenstein.The.New.Order\dlc
OpenDLCFileHandles: 0 packages mounted.
------------- Warnings ---------------
during Wolfenstein The New Order initialization...
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: Unknown language
WARNING: LoadNamedResourceBlock _globalshadowsimage missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _oceanframeatlas0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _radiositypreview missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _ssrmap missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _frontdiffuse missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic3 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic2 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic1 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _gamerpic0 missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _savedgamethumb missing from idResourceManagerLocal::Init2 but referenced
WARNING: LoadNamedResourceBlock _automapfog missing from idResourceManagerLocal::Init2 but referenced
WARNING: couldn't read production file for decl 'generated/decls/material/lights/solidwhite.decl' while loading material lights/solidWhite
WARNING: Sources are different than the amount of difficulties might get unwanted results
15 warnings
--------------------------------------
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "NVIDIA Corporation"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "NVIDIA Corporation"
idCommonLocal::ResetMapHeap
renderMode == RENDER_MODE_SYNC
Final pXAudio2 performanceData: Voices: 0/0 CPU: 0.00% Mem: 59kb
---------- ResetMapHeap ----------
Global heap: 228292 blocks 382.62mb data 4120kb overhead
GlobalMemoryStatus: 0xfac5b000 (8108.36MiB) dwTotalPhys
GlobalMemoryStatus: 0xe7281000 (3698.50MiB) dwAvailPhys
GlobalMemoryStatus: 0x139da000 (4409.85MiB) used phys
GlobalMemoryStatus: 0x60503000 (1541.01MiB) used virtual
----- Initializing Sound System ------
0: Speakers (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
idCommonLocal::ResetMapHeap done
--------- Initializing Game ----------
mapName:
gameFlags: 1
spawnSpot:
spawnSpotOverride:
initialMap: 0
next map checkpoint: 0
use loading screen: 0
use video: 1
transitional: 0
currentCheckpointSlot: -1
Deactive layers: --- Active layers:
numPlayers: 1
gamedate: May 18 2014
game initialized.
--------------------------------------
SetRetainedMemoryFiles
: 0 mapstart0.dat
: 1 checkpoint0.dat
FAILED BECAUSE USER IS NULL
: 2 mapstart1.dat
: 3 checkpoint1.dat
Unknown command 'quitexec'
execing 360_0.cfg
execing joystick.cfg
----------- LoadMap() ------------
---------- idRenderWorldLocal::SpecificationComplete ----------
AllocGame took 0.5040 seconds.
idVertexBuffer::AllocBufferObject: SyncRenderThread required
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WolfNewOrder_x64.exe @ 0xa020c03d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa0199210( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa019946d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9fb9cc89( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9fae1af1( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9fc323bd( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9fc32a1b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9f9314ca( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9f9195ce( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9f90360a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0x9fcb7990( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfNewOrder_x64.exe @ 0xa01d523f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
KERNEL32.DLL @ 0x53552d92( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x53d09f64( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: idVertexBuffer::AllocBufferObject: failed
Dumped console text to C:\Users\RazieL\Saved Games\MachineGames\Wolfenstein The New Order\base\ErrorLog_17-10-2015__19-58.txt.

idRenderSystem::Shutdown()
Shutting down OpenGL subsystem

***************************
FATAL ERROR: idVertexBuffer::AllocBufferObject: failed

***************************

Угон КамаZов

post 17-Окт-15 20:46 (спустя 28 минут)

Ну так и думал, что ошибка по теме OpenGL как видно из отчёта, По OpenGL в данной игре у 20-30-ти процентов игроков выскакивает ошибка если они играют на ноутах. Ты ж на ноуте играешь? Почитай сию ветку и прочие на других форумах. Скрин подобной ошибки многие выше давали.
Поголовно прям, если ошибка есть в данной игре написанной на OpenGL, то она именно связана с OpenGL. Версия OpenGL не соответствует той, на которой игра написана.
Скрытый текст
И если чего, OpenGL ты не обновишь, это микросхема в видюхе. Это OpenАL можно обновить звуковой.
Ставь те драйвера старые на которых игра тогда работала, в каждых драйверах Нвидии и АМД инженеры чо то там фурычат с инструкциями OpenGL и на одних драйверах какая то игра написанная на OpenGL пашет, на других вылетает.

Я на настольной АМД видюхе обе части спокойно прошёл без единого вылета. Как кто на ноуте запускает, сразу швах)))
Ц LeizaR13 писал(а):

Event большой раздел, где искать именно приложения, мне не известно:
Слева вверху Applications видишь? Это вылеты приложений Винды. Включая игровые приложения.

AlexGx

post 13-Апр-17 13:28 (спустя 1 год 5 месяцев)

Встаньте на раздачу

Whisper

post 27-Окт-17 13:02 (спустя 6 месяцев)

+1

snoopyc

post 27-Окт-17 13:40 (спустя 37 минут)

del

Fisher

post 27-Окт-17 15:17 (спустя 1 час 37 минут)

snoopyc, лол! cwl Ты бы хоть прежде чем писать, посмотрел что за игра!)

snoopyc

post 27-Окт-17 15:45 (спустя 27 минут)

Fisher
Сорян, новый вульф в голове засел крепко cwl

groundvest

post 08-Июн-18 18:36 (спустя 7 месяцев)

а есть просто стим рип чтобы не устанавливать?

_xatab_

post 08-Июн-18 18:46 (спустя 10 минут)

groundvest
А это что по твоему? Открой список файлов и увидишь

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