Update 1.93 (26 August 2016)
Fixed:
Camera doesn’t show the inside of Tilo’s head anymore.
Reloading a game while the chase music is playing causes that music to play forever until you escape successfully from an enemy again.
Perform song volume can be much too loud sometimes.
Stairs near Silas (and leading to empty tower) block Tilo when walking with the armor on.
Main menu’s black background appears slightly transparent.
Idle stance of rats corresponds to sword & shield instead of halberd.
Missing sleeping particles (“Zzz”) in some cases.
Fade planes in final corridor and off the main gallery appear transparent instead of dark.
Current resolution doesn’t show as selected in visual menu.
Screen resolutions in the Visuals menu are not properly revealed when scrolling down with gamepad.
Tilo can push sleeping guards off their chair while wearing the armor.
Game sometimes crashes when showing the Save/Load UI (fixed in Unity 5.3.6p2).
Oil lamp intensity weakens too much when depleting below half point.
Rats can get stuck in front of an opened sliding door after reloading a game.
It is possible to keep refilling the lantern while running away from an oil jar and maintaining the interact button pressed.
Parented mouse camera mode can cause the camera to freak out in small spaces.
Obstacle camera correction setting sometimes reverts to active even though it’s been turned off.
Mouse-clicking on an empty space in a container UI is interpreted as picking up the last remaining item (or “I didn’t MEAN to take that hornets’ nest!”).
Grain bag near the broken cart in the courtyard cannot be looted.
Wrong costume message displayed when swapping costumes.
Corrupted animation when Tilo throws an item while wearing the armor (salute animation gets triggered).
Some items (ie. plague doctor hat) can get their scale values out of whack when repeatedly equipping/unequipping them via mouse-click.
Tilo can climb short walls while carrying a heavy item.
In some older saves Gusto sleeps in the air.
The flatulent rat is still floating off his bed in old saves.
Grease slicks from grease jars remain visible after reloading a save.
Grease vials thrown directly on rats do not make them slip and fall down.
Changed:
V-sync now has more refined settings (off, every 1 v-blank, every other v-blank).
Alert icons of enemies now have a different frame color when they see Tilo (full white) and when they can only hear him (thin black).
Items belonging to the same costume now appear next to each other in the inventory, always from head to toes (no more looking for items spread all over).
NPCs now give out more precise information about the location of the quest items you’re supposed to find.
The last quest now completes successfully when entering the final corridor.
Key from rat in barrel room can now be pickpocketed more easily from behind.
Removed deaths counter in statistics menu since it doesn’t really make sense within the scope of a session.
Replaced some of the trees with new models and better textures.
Added:
Spider venom location can now be revealed on your map (for a price).
Added master volume slider in the audio options.
Added texture resolution setting in visual options.
Added ambient occlusion setting in visual options.
Added antialiasing setting in visual options.
Smoke from torches now automatically adapts to the proper ceiling height (curling along low ceilings, rising under high ceilings).
Patch 1.75 (08th August 2016)
(Edit: There was an issue with the publish of 1.74 so it has now been superseded by 1.75, which additionally takes care of ALT, CTRL and page up/down keys not being able to be rebound)
This new update focuses on improving the game’s controls. From keyboard remapping (including movement keys) to Dualshock 4 controller support, to better control over camera inversion settings, etc...
In addition you’ll also find many other fixes and improvements (several of which were requested by you guys). Enjoy! :)
Fixed:
Camera spinning endlessly when Dualshock 4 is plugged in
Impossible to click on anything or call inventory/main menu via keyboard when Dualshock 4 is plugged in
Gamepad preset dropdown menu remains open when leaving the Controls menu with ESC
Lights and shadows sliders have no effect (still need to exit light’s range first to see the effect)
Lights, shadows and dynamics sliders are not properly stored in preferences
Some floating trees are visible from the garden
Left-click is not working when reassigning keyboard shortcuts
Keypad keys can’t be remapped
Faustus’ mushroom quest is mentioned before player has met him
Faustus doesn’t give the mushroom quest if the plague doctor mask is already in inventory
Tilo sprints automatically when entering water while wearing the armor
Tilo is allowed to sprint while in water
Many steps are blocking Tilo when he walks slowly (ie: sneaking or walking with the armor on)
The back wall of the underground tunnel (shortcut to the jail) is invisible as long as the jail zone is not loaded
Some heavy items (ie: stools, buckets) disappear from their location
Fatale can’t give back the figurine because it’s not in her inventory
Dialog “talking” sound remains audible when reloading a save while in the middle of a dialog
Rebinding an unrecognized key prevent from accessing the main menu again
Many holes in the set’s geometry (please send screenshots if you find more!)
Guards' colliders are not always properly reset at reload (ie: Tilo can walk through them and they can't be knocked out)
Changed:
Invert vertical and horizontal camera setting is now split into specific settings for gamepad and mouse
Upon trying to open a locked door (or container) the player is now made aware of which key is required
Pressing ESC while within an option menu now steps back one level instead of going back to the game right away
Removed option to show AI gizmos in the debug menu
Pressing ESC while the game is listening for a key to be rebound will stop the listening
Added:
Implemented native support for Dualshock 4 controller (with matching icons)
Implemented keyboard remapping of movement keys
Added bucket on top of trapdoor near entrance (justifying Tilo can’t open it from under it)
Added a handful of new resolutions (1366x768, 1360x768, 2560x1080, 2880x1620)
Added button to reset keyboard/gamepad mapping (useful when things went horribly wrong)
Added “too dark” feedback message to all the dark places that still needed it
Patch 1.63 (02nd August 2016)
Hornets stay visible around Tilo after death
Light trigger in sewers not correctly fading darkness level
Reloading while holding a heavy item causes Tilo to carry invisible item
Dynamics distance slider not being recorded in preferences
Mouse cursor invisible in Statistics UI
Statistics screen not closing when pressing ESC
Various UI fixes (gamepad icons visible when using mouse, etc…)
Sleeping in Silas bed puts Tilo through the wall when he wakes up
Continue/Footnote buttons not clickable in narration during dialogs
Reloading a save while in the middle of a dialog doesn’t close the dialog UI
“You must hide...” text remaining visible after hiding and showing main menu with ESC
Aborting song performance does not stop the song from playing
Various steps blocking Tilo’s movement at slow speed (send us screenshots if you find more)
Rebinding some keyboard keys doesn't work (sprint, sneak, etc…)
Sliding door under war room resetting to open when leaving/re-entering zone
Map not being displayed when holding the gamepad map button
Map disappearing right away when called from inventory
Floating empty grain bags
Knocked out guards can’t be knocked out again after reloading a save
Lantern not equippable from inventory via mouse/keyboard once it’s depleted/refilled
Silas beetle missing when opening the cage
Dying when wearing the armor does not unequip the armor after reloading
Silas doesn’t react to Tilo wearing the armor
Traps can’t be triggered when throwing things at them
Rolo sleeps away from his chair
Gusto can end up inside a wall of the cell
Map markers for tarot cards are not displaying
Being able to unequip costume in front of an NPC
Missing/duplicate items after reloading a save
Save slots sometimes becoming unresponsive with gamepad
Being able to go back in-game after the credits are done
Map markers for escaped beetles not showing on the map
Rats stay stuck in front of a closed sliding door even though they could go the long way around it (some cases may remain)
Map not updating to show the proper area when moving from jail to courtyard
AI systematically entering confused state (blue exclamation marks) just after reloading a save
Various keyboard/mouse related issues
Cycling tools while Tilo’s jumping stops him in the air
Invert vertical camera works opposite of what it should when using a mouse
Faustus doesn’t react to Tilo having the 7 mushrooms
Flatulent Rat picking up distractions and moving in his sleep
Added/Changed:
Optimization pass to improve framerate
Alleviated the freezes occurring when streaming zones
Moved rose in jail tower so that it’s less difficult to pick up
Replaced stairs in flooded cell (fixed collider issues)
Added wooden beams in front of un-openable doors (off-limit during EA)
Increased damage of Rats’ halberds
Added a slew of new screen resolutions (ask us for more and ye shall receive)
Added prompts when a dark location requires a light
Added some florins to various locations and containers in the keep
Fixed the dreaded wooden-beam jump outside jail tower
Finished area beyond grid-ladder in jail tower
Lights and shadows distance sliders can now go much higher (for powerful PCs)
Added V-sync option
Added depth-of-field option
Added feedback when donning a complete costume
Implemented exclusive full-screen mode
Fixed chains physics exploding (bad: not interactive anymore/good: they look and animate better)
HUD frame color now turns red when being chased by an enemy
Added parented camera mode which keeps the same camera angle when Tilo moves (mimics The Witcher 3’s camera)
Changed check marks in check boxes UI
Added music for “Rat with two tails” song
Added death music when Tilo buys the farm (still have to create animation)
Added option to lock the framerate at 30, 60 or 120fps
Added option to remove desaturation effect while in sneak mode
Added support for directional keys on keyboard (for left-handed players)
Added some florins in the world