Loading...
Error
 

Скачать торрент Seven: Enhanced Edition (IMGN.PRO) (RUS|ENG|MULTi9) (v1.3.0 | upd. 26.03.2019) [L] - GOG

Страницы:   Пред.  1, 2, 3, 4, 5  След.

 
Автор Сообщение

Ride

post 24-Янв-18 01:39

REY
Скрытый текст
Вот патч на стим версию. На gog можно найти такой? Какой смысл выкладывать с игрой версии 1.0.7.1 патч для версии 1.0.7, которым нельзя пропатчить уже имеющуюся игру 1.0.6?

REY

post 31-Янв-18 10:11 (спустя 7 дней)

Ride выше смотрите сообщение, "С версии 1.0.6 нет обновления, только полный инстал игры". Как шли файлы так и обновили, непонятно зачем его добавили разработчики.
Обновление до версии 1.0.7.2.
patch_seven_the_days_long_gone_1.0.7.1_(18082)_to_1.0.7.2_(18236).exe
patch_seven_the_days_long_gone_pre-order_dlc_1.0.7.1_(18082)_to_1.0.7.2_(18236).exe
http://disk.karelia.pro/iNdNjrT/

REY

post 16-Фев-18 23:11 (спустя 16 дней)

Торрент файл перезалит. Игра обновлена до версии v1.0.8.

Taraka

post 17-Фев-18 00:47 (спустя 1 час 35 минут)

Отдельно патчи будут?

REY

post 17-Фев-18 06:43 (спустя 5 часов)

Ц Taraka писал(а):

Отдельно патчи будут?
патчи есть в раздаче, можно отдельно загрузить. Только эти:
1.0.7.1_(18082)_to_1.0.7.2_(18236)
1.0.7.2_(18236)_to_1.0.8_(18639)

DimsonV

post 09-Апр-18 23:25 (спустя 1 месяц 20 дней)

Не появилось новых обновлений?

REY

post 15-Апр-18 09:27 (спустя 5 дней)

Торрент файл перезалит. Игра обновлена до версии v1.1.0.1.

alexist77

post 15-Апр-18 14:58 (спустя 5 часов)

REY
Спасибо огромное!

REY

post 17-Июн-18 10:54 (спустя 2 месяца 1 день)

Торрент файл перезалит. Игра обновлена до версии v1.1.1.
В раздаче также отдельно патч с 1.1.0.1_(19933)_to_1.1.1_(21495) - 1.21 GB
Update 1.11 (15 June 2018):
Update 1.11 (15 June 2018)
Dear Thiefs,

A couple of months have passed since our latest update, but the wait for the next patch is over, and we would like to introduce you to what we have prepared. Enjoy all the changes and fixes, and do not hesitate to contact us if you'd like us to focus on some particular problems. There are still some issues/requests from you we are working on, but you are always welcome to ask for more :)

IMPORTANT NOTE You may encounter a slightly longer time of loading your game after patch 1.11 has been applied. After loading is complete, please make sure you resave your progress, and next time loading will come back to its usual.

GAMEPLAY
FIX: Now Skill Chip is hooked in the menu from the very beginning of the game.
FIX: Now Birdcage Arena merchant is friendly to arena guards.
FIX: Occasional problem with having no goods by merchants in Warden's Hold fixed.
FIX: Corrected NPC's action points in Hunters Lodge in Warden's Hold.
FIX: NPC's behaviours while looting things changed. Now if you are stealing items from the bodies, the NPCs can't do it at the same time.
FIX: Alternative attack when using two swords now will work properly.
FIX: NPCs will no longer get stuck on the roof of Biomancers Church in Warden's Hold.
FIX: 'Globetrotter' achievement unlocking fixed.
FIX: Fast Travel Panels and Overseers will never miss mapping again.
QUESTS
FIX: "Possession With Intent" quest giver now friendly to the player.
FIX: Autosave after complete quest "Lost Contact" objective added.
FIX: "A Monolithic Mission" mapping will be now correctly displayed.
FIX: "Blind Bessy" quest giver cannot be killed anymore.
FIX: "Graveyard Of Giants And Men" quest giver cannot be killed anymore.
FIX: "The Sozzled Mosquito" quest giver cannot be killed anymore.
FIX: "Lady's Plus One" quest giver cannot be killed anymore.
FIX: "Hide And Seek" quest giver cannot be killed anymore.
FIX: Autosave after completing the quest "Lady's Plus One" added.
FIX: Autosaves added at the end of quest "Thick As Thieves".
FIX: Now during the quest "Belly Of The Beast" Biomancer Guards will behave properly when attacked.
FIX: It is no longer possible to roll out of the decontamination chamber before the door closes during "Arrival" quest.
FIX: Fist fighters in "Fisticuffs" quest will now fight properly after betting on any of them.
FIX: It is now possible to interact with hunters in "All Aflutter" after helping them.
FIX: Autosave before a fight with the Giant Crab added.
FIX: MDD patrolling Technomagi will now behave appropriately after checking the player for Visa 03.
FIX: Sanctuary's sense mode clues mappings will now behave properly after saving/loading.
FIX: It is now possible to use Chronosphere during last fight.
FIX: MDD quest will now not be added as completed to the journal if it was not started in the first place.
FIX: Mappin position fixed on MDD bandit's chief after killing him.
FIX: "A Great Honour" Vault door was not saving properly.
FIX: Objective for seeking Rabbit mark around Top Hat was not succeeded correctly under certain circumstances.
FIX: The Unclear dialogue of Wildermage prisoner has been tweaked.
FIX: Dialogues between Artanak and Teriel about generators in "Light of The Firefly" quest will now be displayed correctly.
FIX: Objective for finding Gas Mask will now be displayed and removed correctly in "Lost Contact".
FIX: Occasional blocker in "Forged in The Crucible" after winning a fight and loading save game, removed.
FIX: It is no longer possible to hear VO from the cutscene in "The Sanctuary" quest after skipping it.
FIX: Saving locks added for the final sequence of the game.
FIX: Notification of receiving quest item at the end of "Thick as Thieves" will now be displayed correctly.
LOCATION
NEW: New fast travel joints added to Peh.
FIX: Safe in Blackwood Manor will now not levitate on an upper floor.
FIX: Window replaced with a wall in Sheriff's House in Mortbane.
FIX: Now all cameras are connected to one hacking panel placed in security room in Warehouse near Lewmer.
FIX: Problem with visible streaming mountains near the Cliffs during riding a zip line solved.
FIX: Bad collision on the fragment of the environment in The Mire fixed.
FIX: Navigation fixed for the ladder in Mortbane.
FIX: General fixed for navmesh and geometry across whole game world added.
MISC
NEW: World Map & Upgrade crafting station Quit button added.
NEW: After disarming a trap and looting it, proper info will be shown on screen.
NEW: Inventory filter for filtering items by crafting component on which they can be dismantled added.
FIX: UI Panels Quit & Back button fixed & moved to the upper-right corner.
FIX: Occasional problem with adding and removing custom pins on the map should not appear anymore.
FIX: Random changing icons on the map fixed.
FIX: Occasionally lack of translations names and descriptions of all items fixed.
FIX: Issue with not showing objective map pins over single-use base clues that were already discovered and interacted with fixed.
FIX: Gamepad cursor wandering on its own upon opening the map in rare cases fixed.
FIX: It's no longer possible to rebind actions responsible for opening UI panels.
FIX: It's no longer possible to rebind any action to a key used by functional bindings.
FIX: Issue with playing couple click sounds when opening Map & Tutorials panel fixed.
FIX: Issue with control icons being displayed incorrectly when the player opens the menu with keyboard and closes it with gamepad fixed.
FIX: Issue with the game menu displaying wrong category names and load/save menu not showing thumbnails in some cases fixed.

Biotris

post 17-Июн-18 12:56 (спустя 2 часа 2 минуты)

В игре до сих пор 30 фпс или уже норм?)

Taraka

post 17-Июн-18 14:21 (спустя 1 час 24 минуты)

спс

REY

post 19-Июн-18 16:55 (спустя 2 дня 2 часа)

patch_seven_the_days_long_gone_1.1.1_(21495)_to_1.1.1.1_(21590).exe
setup_seven_the_days_long_gone_pre-order_dlc_1.1.1.1_(64bit)_(21590).exe
http://disk.karelia.pro/336dFUv/
Update 1.1.1.1 - 19 June 2018:
NEW: Crab boss additional sounds.
FIX: Sonic Trap stun reaction fixed.
FIX: Added making noise to grenades.
FIX: Stun Dart will stun monsters as well now.
FIX: Stun Dart will deal a small amount of damage to aggro the guards.
FIX: Sleeping Particle will properly disappear now.
FIX: Longer wait for attack time for daggers attack 1st animation.
FIX: It's no longer possible to switch places with Friendly NPCs using Flash skills.
FIX: Issue with Globetrotter achievement being unlocked too early fixed.

DimsonV

post 15-Авг-18 17:50 (спустя 1 месяц 26 дней)

Появился 1.1.1.2 патч, выложите, плииз, вместе с предыдущим 1.1.1.1

REY

post 03-Окт-18 17:17 (спустя 1 месяц 18 дней)

Торрент файл перезалит. Игра обновлена до версии v1.2.0. Вышло новое сюжетное DLC - Seven: Drowned Past

 

- Новая сюжетная линия
- Новые противники
- И много другое
Patch 1.2.0:
Hello Thieves,

We know how highly expected our new expansion is, and we want to thank you for all the words of appreciation, but its announcement didn’t mean that we stopped working on The Days Long Gone. To fully grasp the quality of upcoming Drowned Past content, more improvements needed to come to the base of our game. We are sorry it took so long, but finally, here we are, ready to show you the fresh fruits of our work.

Please find all the changes we prepared for you in the patch 1.2.0:

[Misc]

NEW: Razer Chroma integration allows Chroma users to fully immerse into the world of Vetral Empire. Razer devices with Chroma support turns blue-ish while in sense mode, lights get dimmer while sneaking or red while fighting.
NEW: Razer Blades Chakrams - new type of deadly weapon with Razer signature!
NEW: NVidia Highlights integration allow to capture key moments of Player's gameplay (boss fight or player's death) so she/he can keep videos of such situations or even post them online.
NEW: Support for wide screens added.
NEW: Game font rescaling added the in-game menu - it is now possible to change the size of texts for bigger resolution displays.
NEW: An option to invert horizontal camera rotation. [Options > Controls > Gamepad].
NEW: Possibility to rebind quick save / load bindings.
NEW: Added map pin that shows location of unfinished Rune Riddles.
MOD: Increased activation radius for quest giver, schematic and skill upgrade map pins.
FIX: Issue with tutorial movie / image being stretched out for first time the Tutorial Panel was shown.
FIX: Not being able to interact with custom markers on map when Peh is shown with revealed Biomancers HQ.
FIX: Issue with the map being stretched in world map panel in rare cases.
FIX: Missing SFX in crafting panel when changing item categories via gamepad/keyboard.
FIX: Missing SFX in equipment panel when changing stats category.
FIX: Displaying inner thoughts and shouts not being properly synced with played audio.
FIX: Tutorials not being reset upon using 'Reset tutorials' menu option and restarting game.
FIX: Issue with being able to drop, destroy or transfer away some quest-related items.
FIX: Moved 'Frame rate cap' option from 'Game Options' to 'Video Options'.
FIX: Issue with Globetrotter achievement being unlocked too early.
FIX: Issue with some dynamic decals / particles / audio not cleaning up after loading game.
FIX: Changing bindings will now be shown in a proper way.
FIX: Hacking minigame font will no longer be stretched.

[Quests]

FIX: After refusing to go with Artanak after "Belly Of The Beast" quest, SFX will be restored properly in game.
FIX: Objective text of "Veil Of Darkness" corrected for obsolete sign.
FIX: MDD machine in Checkpoint 02 functionality fixed.
FIX: Ezekiel the Lost Disciple behaviour fixed.
FIX: Objective text for "Huntress and the Hunted" corrected for obsolete signs.
FIX: "The Monolithic Mission" in Excavation site fail trigger corrected.
FIX: "The Monolithic Mission" energy nodes interaction corrected when player left area of investigation.
FIX: "A Great Honour" riddle plates in the last sequence will now be saved properly.
FIX: "Cirrhoside" reward box will be now unlocked correctly after winning.
FIX: Last Artanak dialogue decisions branch fixed.
FIX: Dr Boron of Excavation Lab and his scientists cannot be killed anymore.
FIX: "The Lost Disciple" branch will not add obsolete Ezekiel core anymore.
FIX: Plasma wall in Excavation lab will now be saved properly.
FIX: Question mark over tech rot leaks will behave correctly after loading.
FIX: Dr. Boron will not give the reward over and over again now.
FIX: "Exorcism for Beginners" order of actions fixed.
FIX: After meeting Creck in "You Scratch My Back..." doors to yard will unlock correctly.
FIX: Emeline will now turn hostile properly during duel with her.
FIX: Before starting "Cinder Man" quest and killing some of the quest givers, mapins will be now handled properly.
FIX: Switch for elevator on Mortbane will now be discoverable only once.
FIX: Mercenaries in Lady Firefly's office will now possess key to locked door in case player falls through the roof.
FIX: During cutscene on entrance to Mortbane, no more elements of environment will pop up.
FIX: In Biomancers Temple, during dialogue with Artanak in the "Belly of The Beast", environment will no longer overlap camera.
FIX: Upon entering to The Repositorum, two dialogues will no longer overlap.
FIX: Elbenok van Lumier was walking through mesh in "A Great Honour".
FIX: "Lost Contact" objectives were swapped after entering Mortbane from Cliffs side.
FIX: The Crucible Speaker lines are no longer in Polish, while any other language is chosen as a default language.
FIX: It is now possible to steal a recommendation letter from Graith.
FIX: Vaetic will properly follow Teriel in Hallard now.
FIX: Tyrofex will not disappear suddenly after its first animation.
FIX: Combat music will be turned off after final fight in "The Belly Of The Beast".
FIX: "The Belly of The Beast" mappin over console was missing upon reloading the game.
FIX: In "The Memory Lane" improperly looking mesh was covering the entrance to a location.
FIX: "Thick As Thieves" Technomage will now spawn properly.
FIX: Master Crafter can no longer be robbed.
FIX: Elias can no longer be robbed.
FIX: It is no longer possible to save during cutscene in "The Sanctuary".
FIX: "Hunting the Treasure" quest can now be started in a multiple ways.
FIX: "Thick as Thieves" quest mark was missing.
FIX: Leutian was missing a mappin.
FIX: "Burden of Leadership" mappins will no longer be updated in the wrong order.
FIX: "Burden of Leadership" will now not miss any description in journal.
FIX: It is no longer possible to save during cutscene on the entrance to Warden's Hold.
FIX: "Heart of Madness" sigils will keep proper colour after loading.
FIX: It is no longer possible to kill or pickpocket Yantar.
FIX: It is no longer possible to repeat final Yantar dialogue over and over.
FIX: Trespassing indicator below Checkpoint 04 bridge will now be displayed correctly.
FIX: It is no longer possible to investigate Savaash safe multiple times.
FIX: Activated portals from "A Prickly Maneater" will work properly after loading the game.
FIX: Energy gate to control room on Battlefield will be now restored properly.
FIX: Unique Ferals of "Now Who's The Crazy One" will no longer drop empty loot bag.
FIX: It is now not obligatory to investigate first beacon in "Keep It Secret, Keep It Safe" to progress the quest.
FIX: It is no longer possible to investigate farm clues after "Exorcism for Beginners" is completed.
FIX: Drax will no longer disappear after dialogue.
FIX: Hydlar could be robbed and killed.
FIX: No longer possible to make a save during a cutscene after leaving Sanctuary.
FIX: No longer possible to save during a cutscene on entering Artee Village.
FIX: Misleading dialogue with Drax was fixed.
FIX: It is no longer possible to save during "A Great Honour" cutscene.
FIX: Thyra and other champions could be robbed and killed outside the arena.
FIX: It is no longer possible to save during cutscene with Orad and Sekler speaking.
FIX: It is now possible to interact properly with Energy Gate switch in Battlefield control room.
FIX: NPCs will fight properly after reloading the game in "The Vault".
FIX: It is no longer possible to save the game during a fight with Tyrofex.
FIX: Quest mark over first beacon is swamps will now disappear correctly.
FIX: It is no longer possible to save during a cutscene during discovering first beacon.
FIX: Doors before decontamination chamber will now be locked properly.
FIX: "Butch's Day Off" quest mark will not disappear after reloading the game.
FIX: First letter in Ilsa's diary in Polish version corrected properly from small to big.
FIX: After changing clothes in arrival terminal, obsolete doors are now locked.
FIX: It is no longer possible to use Flash before decontamination.
FIX: Decontamination guards behaviour is corrected.
FIX: Double NPC with additional quest pin removed from "Very Old Friends".
FIX: Nectar particles remain properly after save / load.
FIX: At the beginning of "Keep It Secret, Keep It Safe" mouse will no longer loose input.
FIX: "Veil of Darkness" quest giver mappin is now displayed correctly.
FIX: "Veil of Darkness" cutscene will now progress properly after loading the game.
FIX: "Breakout" sense mode clues question mark will now behave correctly after save / load.
FIX: "Belly of The Beast" objective to search for bodies was missing a mappin.
FIX: It is no longer possible to save during a boss fight in "The Vault".
FIX: Riddle plates in "A Great Honour" are now acting properly upon saving / loading.
FIX: Savaash acts correctly during a cutscene in "The Vault".
FIX: Decontamination Technomagi will now attack correctly when agitated.
FIX: Combat music will now be reset properly during cutscene on the entrance to Warden's Hold.
FIX: It is no longer possible to miss the trigger in "The Memory Lane" before the zip line.
FIX: It is no longer possible to save during a boss fight in "A Belly of The Beast".
FIX: Final arena has proper map now.
FIX: After escaping The Repositorum, dialogue with Artanak will no longer overlap fading black screen.
FIX: Cinder Man hideout door will now behave properly upon saving / loading.
FIX: Postprocess from arrival cutscene will no longer persist in-game during certain actions.
FIX: Finished move on Ezekiel crash fixed.
FIX: Artanak dialogue post process will no longer persist after loading.
FIX: Vaetic no longer has two sniper rifles.
FIX: "The Vault" miniboss will now behave correctly during the fight.
FIX: Arena floor during boss fight in "The Belly of The Beast" was not acting properly upon save/load.
FIX: Emeline no longer has two sniper rifles.
FIX: It is no longer possible to sneak before the decontamination sequence.

[Gameplay]

NEW: Throwable rock doesn't occupy quick slot anymore and is always accessible from radial menu.
NEW: Added a Teriel sneaking silhouette, to indicate that an NPC saw suspicious activity and will investigate.
NEW: Humanoid enemies will now block and parry melee attacks.
NEW: Rolling and dashing speed is affected by movement speed statistic.
NEW: Rolling and dashing speed decrease with each consecutive roll/dash without a pause.
NEW: Normal attacks can be cancelled by dashing/rolling.
NEW: Power armor's stats depend on Teriel's maximum energy level now.
NEW: Added a particle effect to indicate when NPCs are sleeping.
FIX: Disabled sight on NPCs while they are sleeping.
FIX: Boomerang skill aiming tweaked.
FIX: MDD and Blackhole skills cannot be thrown through walls anymore.
FIX: Do not automatically create loot bags for empty units after X seconds since their death.
FIX: Issue with Territory Volumes not resetting their public state after load in some cases.
FIX: MDD exploit with fast travel/loading game is no more.
FIX: The Crucible Speaker will not repeat himself after landing in the arena now.
FIX: It is now possible to properly access Crafting Station and Alchemical Station in Warden's Hold Market after paying for it.
FIX: You can now pass Technomagi control outside Lewmer when using Invisibility.
FIX: After visa expires, visa gates turn red properly.
FIX: Skill upgrades work properly when used for the first time.
FIX: Jumpthrows on friendlies are not possible anymore.
FIX: Commoners will now never join the fight but run away when disturbed.
FIX: Invisibility cannot be now cancelled by another activity.
FIX: Spiders will now spawn properly after their cocoon breaks on proximity.
FIX: Issue with flash swap on NPCs during their working animations.
FIX: Blackhole will also affect NPCs who entered its radius, not only those who were in it at the moment of skill usage.
FIX: Jumpthrows cannot be performed on power armor wearing enemies without an upgrade.
FIX: Backstabs cannot be performed on enemies affected by Blackhole.
FIX: Aiming with the Blackhole skill tweaked.
FIX: Boomerang throwing animation will play properly.

[Level]

FIX: Cameras in Checkpoint 04 moved from green zone to red zone.
FIX: A way to climb down from decontamination chamber building roof added.
FIX: The Missing environment of Fast Travel stations added.
FIX: Some missing terrain in Mortbane and Swamps added.
FIX: Part of floor will not disappear now after player is crouched in certain place in Repositorum.
FIX: It is no longer possible to enter Du Motier's island before the quest.
FIX: Climbable ledge in the Mire Wildermage location fixed.
FIX: Missing terrain added in The Tower of Thorns.
FIX: It is no longer possible to climb up from the Crucible arena.
FIX: It is no longer possible to fall into geometry between Crucible Arena and rest of Paladial.
FIX: Faulty ledge fixed near abandoned farm next to Warden's Hold.
FIX: Crab fight arena geometry fixed.
FIX: Mesh blocking player at the entrance to Our Saviour's Temple removed.
FIX: It is no longer possible to climb on the roof of Our Saviour's Temple.
FIX: It is no longer possible to enter Artee Village from behind.
FIX: It is no longer possible to reach Lewmer other way than through the main gate.
FIX: It is no longer possible to enter Warden's Hold from the south.
FIX: Battlefield geometry fixed.
FIX: "Memory Lane" level geometry fixed.
FIX: Pulling rod placed correctly in Sanctuary.
FIX: Sporeoxes removed from Artee village bottom.

[*Edit 29.09.2018]
We just released a hotfix which fixes the display issue connected with 1366x768 resolution.

Take care,
Fool's Theory & IMGN.PRO

REY

post 03-Окт-18 19:12 (спустя 1 час 55 минут)

ну так это и есть архивы установщика... ничего с ними делать не надо, запускаешь один файл setup_seven_the_days_long_gone_1.2.0_(64bit)_(24038).exe и все.

dixen18

post 03-Окт-18 19:13 (спустя 20 секунд)

anton90vip
setup_seven_the_days_long_gone_1.2.0_(64bit)_(24038)-1.bin 3.99 GB (4294107646)
setup_seven_the_days_long_gone_1.2.0_(64bit)_(24038)-2.bin 329.17 MB (345169771)
Эти что ли? Ну вы даете) Это пожатые архивы где игра сама находится и которые распаковываются во время установки

REY

post 04-Окт-18 13:58 (спустя 18 часов)

patch_seven_the_days_long_gone_1.2.0_(24038)_to_1.2.0.1_(24159).exe - http://file.sampo.ru/6nv9f2/

Код:

patch_seven_the_days_long_gone_1.2.0_(24038)_to_1.2.0.1_(24159).exe
---
setup_seven_the_days_long_gone_pre-order_dlc_1.2.0.1_(64bit)_(24159).exe
Hotfix 1.2.0.1:
03.10.2018
We uploaded the hotfix. It solves the problem with incorrect display of the UI panel in the equipment upgrade tab.

REY

post 26-Мар-19 15:14 (спустя 5 месяцев 22 дня)

Торрент файл перезалит. Игра обновлена до версии Seven: Enhanced Edition. Вышло новое дополнение Drowned Past.

pic
Enhanced Edition
Seven: The Days Long Gone — Enhanced Edition включает новые локации, сюжетную линию и персонажей из бесплатного дополнения Drowned Past. Также ожидаются новые способности, противники, оружие, схемы крафта и прочий контент.

Дополнение Drowned Past — бесплатное дополнение, которое расширяет мир The Days Long Gone и позволяет спуститься в глубины океанов. В этом приключении, на прохождение которого у вас уйдёт более 7 часов, мастеру-вору Териэлю предстоит объединиться с бандой скитальцев, называющих себя Анклавом. Вместе они будут искать богатства, которые, согласно преданию, сокрыты в трюме мифического затонувшего судна. Но вскоре они поймут, что некоторые вещи лучше не находить.

Aracks2011

post 26-Мар-19 16:11 (спустя 57 минут)

REY
благодарю handshake
за обнову

andreypplk

post 26-Мар-19 19:03 (спустя 2 часа 51 минута)

Beast90110
192000 это много нужно 48000 а разницы ты не услышиш.

Текущее время: 24-Апр 13:16

Часовой пояс: GMT + 3



Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете голосовать в опросах
Вы не можете прикреплять файлы к сообщениям
Вы не можете скачивать файлы