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Скачать торрент Surviving Mars: Green Planet (Paradox Interactive) (RUS|ENG|MULTi8) (upd. 16.05.2019) [L] - CODEX

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REY

post 12-Июн-18 20:13

Surviving.Mars.Curiosity.Mysteries.Resupply.Pack.DLC-CODEX - http://disk.karelia.pro/rROPlS0/
Нужны ранее установленные:
Surviving.Mars.Curiosity-CODEX
Surviving.Mars.Curiosity.Hotfix-CODEX
NFO:

Код:

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   Surviving Mars Curiosity Mysteries Resupply Pack (c) Paradox Interactive

           
         Release Date :  06/2018              Protection : Steam               
         Discs        :  1                    Genre      : Simulation                     

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              For list of changes read included patchnotes.txt
       
                   

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      - Extract
      - Run setup.exe and install DLC
      - Copy crack from CODEX dir to installdir
      - Play

      You need the following releases for this:

      Surviving.Mars.Curiosity-CODEX
      Surviving.Mars.Curiosity.Hotfix-CODEX
   

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
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                        CODEX is currently looking for
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             ▄██████▓▀   Greetings to STEAMPUNKS & CPY   ▀▓██████▄
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                               ▀█▓▄ LNK^CPS ▄▓█▀
                                 ▄▀ 02/2015 ▀▄
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Surviving Mars: Mysteries Resupply Pack:
Surviving Mars: Mysteries Resupply Pack:
Just when you think you have a handle on your resource management, the weird and wonderful mysteries of space travel come knocking at your dome: Mysteries Resupply Pack, the new free content pack for Surviving Mars, adds three new mysteries for players to investigate and survive.
New mysteries afflicting the colonies on Mars include:
• St. Elmo's Fire - Colonists find it hard to get a good night’s sleep, especially when mysterious lights begin appearing where they have no reason to be. What is causing these unexpected apparitions and is it connected to the confusing changes in the water supply?

• The Philosopher's Stone - Encounter beings that are a far cry from the fleshy bags we call carbon-based life when the colony stumbles upon entirely crystalline entities. Are they here to be of assistance or only out to protect the family jewels?

• Metatron - Colonists look to the sky agape as a great floating monolith has parked itself directly above your fledgling colony. Does it come in peace or is it even sentient? Either way, it is certainly blocking the views from the dome!

REY

post 06-Авг-18 16:11 (спустя 1 месяц 23 дня)

Торрент файл перезалит. Вышло новое обновление Da Vinci.
NOTES:
This release is standalone and includes the following DLC:
>Surviving Mars - Stellaris Dome Set
>Surviving Mars - Art Book
>Surviving Mars - Mysteries Resupply Pack
>Surviving Mars - Deluxe Edition Upgrade Pack
>Surviving Mars - Wallpaper
>Surviving Mars - OST
Da Vinci Patch Notes:
 

New Feature - Creative Mode
Creative Mode features a set of new game rules that allow you to enjoy a simpler playthrough with endless resources and everything unlocked. Added a Creative Mode option in the main menu which has these game rules on by default.

• Easy Maintenance - Buildings don't malfunction due to lack of maintenance
• Easy Research - Start with additional 3000 Research per Sol and all base techs revealed
• Fast Rockets - Rockets travel ten times faster
• Fast Scanning - Sector scanning is ten times faster
• Free Construction - Buildings don't require resources to be constructed (they still have construction time)
• Iron Colonists - Colonists can't lose Health or Sanity below 50 and they cannot become Earthsick
• More Applicants - 500 additional applicants
• Overfunded - Start with $100,000 M Funding

Some of the new rules disable all Achievements.

New Feature – Desired Amount in depots & storages
You can now set a desired amount in storages and depots. Drones will try to keep at least the desired amount of resources in depots and storages taking resources from other storages if need be.

• New UI – reworked the UI of depots and storages to allow the enabling/disabling of resources in depots more easily. The player can also enable/disable resources in all depots of the same type via Ctrl + Click

Changes to Power Networks
• Adjacent power producers & consumers will now connect to each other without the need for a cable.

New Feature – Follow Camera for vehicles and colonists
Follow camera is activated from the selected unit infopanel. Follow camera removes all UI until deactivated.

Balance Changes
• Reworked default initial rocket cargo for all sponsors to include a Stirling Generator prefab and more drones to allow for faster starts
• Reduced the construction cost of many buildings to reduce the amount of resources being carried by drones and improve game pacing
• Increased speed of drones by 20%, techs that increase speed of drones have their effects slightly reduced
• Drone battery capacity increased to reduce how often drones need to recharge. Initial battery of drones randomized to avoid having all drones run out of battery at the same time
• Reduced fuel needed to refuel a rocket to 50 (30 with tech). Paradox sponsor is down to 80(60 with tech)
• Shuttles require less fuel to operate
• Reworked applicant generation so the starting pool of applicants is of greater importance. Sponsors with larger starting pools will continue to have more applicants down the line.
• Increased the effects of the Celebrity and Genius trait but they now have requirements – Genius colonists will grant research points if their Sanity is high (in the green); Celebrity will grant funding if their comfort is high (in the green).
• Electronics Factory now requires maintenance of 2 Machine Parts instead of 3 Electronics
• Increased power consumption of Polymer Plant & Electronics Factory to 10
• Reduced maintenance of Smart homes
• Outsourcing is now limited to five orders at one time
• Tourist trait has been reworked - it now grants 10M funding when the colonist arrives. The tourist stays for 5 Sols and then leaves (on the next rocket to Earth). When the tourist leaves Mars they generate 2 new tourist applicants.
• Working medical buildings provide birth rate boost bonus for the next 24 hours.
• Added new commander profile: City Mayor – 2,000 M additional starting Funding; buildings require upkeep less often; bonus tech: Mars Nouveau (building costs in Metals & Concrete are reduced by 20%).
• Added new game rule – Increased Production – base production of all resources is doubled
• Endless Supply game rule now lowers difficulty by 200 (instead of 25)
• Chaos Theory game rule now lowers difficulty by 50 instead of increasing it

Changes to Disasters
• Cable faults and Pipe leaks now happen only during dust storms or as a result of dust devils and meteor strikes. Their effect has been increased but the repair time is much quicker.
• A popup message describes the effects of disasters the first time they trigger in each playthrough
• Solar Panels are now disabled during Dust Storms and automatically close down
• Buildings left without power during a Cold Wave now freeze 3 times slower (after 24 hours, was 8 hours)
• Health and Sanity damage, suffocation, dehydration, and freezing effects from disasters are now randomized– colonists will now die or have a sanity breakdown gradually during an emergency rather than all at the same time when time runs out.
• Lightning Strikes during Electrostatic Dust Storms have been fixed and will now disable buildings for 24 hours rather than 4 hours. They will also drain power accumulators they hit.

General Fixes
• Added new construction colorization of building placement cursor - orange - to indicate possible placement of a building outside drone controller range
• Autosave Count and Interval settings added in Options > Gameplay
• Buildings inside a Dome are turned off when the Dome is turned off
• Colonists can now eat from stockpiles in connected domes when starving
• Night shift Sanity loss introduced for training buildings
• Fix for passages not returning resources when salvaged
• Terrain is properly restored after demolishing a Geoscape Dome
• The Stirling Generator will no longer take more dust than intended
• Funding is now properly modified by global modifiers
• Large Water Tank now freezes and defrosts for the same time as the basic water tank
• Constructions in Domes are no longer affected by cold areas
• Fixed the Renegades counter in Infobar
• Supply grid now properly reconnects through a Passage
• Fixed unintended disabling of some buildings by Ion storms

UI
• GDPR notice removed. Rejoice!
• Fixed various scrolling problems. UIs are now scrollable instead of using pages
• Added new keybindings for tilting the camera up and down - F, G
• Clicking on icons in the Info Bar now cycles through stored resources, free jobs, free residences, unemployed and homeless Colonists
• Wind Turbine production boost during Dust Storms is now indicated in the info panel
• Command Center graphs timely update
• Renegade morale no longer visible in Command Center
• Trait selection in Schools fixed
• Yellow decals no longer remain stuck on the martian surface
• Added "Low Storage" notifications and removed duplicate other notifications
"Domes without Life Support" notification replaces separate notifications about dome problems
• Added list of problematic buildings as rollover of the "Buildings not working" notification
• All ground vehicles are collectively called "Rovers". The old "RC Rover" is now named "RC Commander"
• Changed displaying of Collaboration loss in Research buildings
• Power percentage is no more visible for pinned Rovers after Rover Command AI gets researched
• Fixed Ctrl+click not setting desired specialization in all Martian Universities
• Added resource conversion ratio in the infopanels of Factories
• Added Queue first option in the Sector scanning queue
• Added Disabled residential slots stat in the Info Bar
• The Info Bar now lists the different sources of Funding for the last Sol and how much Funding was gained from them
• Added space communism

Mods
• Added Radio Station ModItem and related documentation

REY

post 27-Сен-18 05:51 (спустя 1 месяц 20 дней)

Surviving.Mars.Da.Vinci.Update.v20180926-CODEX - http://disk.karelia.pro/7rvyUD4/
NFO:

Код:

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        Surviving Mars Da Vinci Update v20180926 (c) Paradox Interactive

           
         Release Date :  09/2018              Protection : Steam               
         Discs        :  1                    Genre      : Simulation                     

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              For list of changes read included patchnotes.txt
       
                   

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      - Extract
      - Run setup.exe and install update
      - Copy crack from CODEX dir to installdir
      - Play

      NOTES: This update is also known as the "Sagan Update".

      You need the following releases for this:

      Surviving.Mars.Da.Vinci-CODEX
   

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
  ▄██▄                                                                   ▄██▄
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                        CODEX is currently looking for
               ▄██▄                                         ▄██▄
              ▓██ ▀▀  ▄    nothing but competition!     ▄  ▀▀ ██▓
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             ▄██████▓▀   Greetings to STEAMPUNKS & CPY   ▀▓██████▄
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                               ▀█▓▄ LNK^CPS ▄▓█▀
                                 ▄▀ 02/2015 ▀▄
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                                  ▀▀       ▀▀
Update v20180926:
Update v20180926:
New Feature: Challenges
Challenges are a new game mode where you have to accomplish a specific objective within a time limit. Mission parameters, game rules and colony coordinates are predetermined and unique for each challenge. A total of 24 challenges are now available.

Self-sufficient Rovers
Rovers no longer have batteries and there’s no need to recharge roves from Power cables. We reevaluated this mechanic and decided that the amount of micromanagement it required was more tedious than actually presenting a meaningful challenge. We are removing it as part of our initiative to reduce the unnecessary micromanagement in the game and allow the player to focus on more important tasks.

Rover Command AI tech now enables automated mode for Explorers and Transports.

Changes to Concrete Deposits
We have reworked the Concrete Extractor to work more in line with other extractors. Concrete Extractors have to be placed in the vicinity of the concrete deposit marker and no longer take into account the specific patch of terrain they cover. This way concrete deposits can be fully exploited even with a single extractor.

Changes to Maps
Due to the changes in concrete deposits, as well as other fixes to the random map generator, all maps have been generated again and will look different than previous versions. Environmental variety of maps has been improved.

Changes to Research
The randomization of research (both order of techs in the research tree and breakthroughs discovered from anomalies) is now tied to the random seed of the individual map. This means that techs are always the same on the same map but different between different maps. This change allows players to compete for score on even terms on the same map coordinates and to have the same experience with techs when attempting Challenges.

Changes to Messages
Popup messages will now arrive first as blinking notifications, which will pop up after some time has passed. This way popups will not interrupt your current actions like placing or managing buildings. Some important messages will still pop up without a notification.

Controller Support for the Infobar
"Resource Overview" buttons are removed from the HUD for both mouse and controller interfaces. The Infobar can now be navigated using controller. Rollover highlights have been added to the Infobar in the controller version of the UI.

Balance Changes

Reduced Mega Trigon Dome construction and maintenance costs
Trigon Dome now requires Polymers for maintenance
Dust generated from Building and Rocket sources has been increased

General Fixes and Improvements
Crystals in “The Philosopher’s Stone” mystery should now work properly
Resource deposit markers are now aligned to the building grid
Increased the range in which the Transport Rover looks for Transport Route resources to 25 hexes
Fixed the sound effect of the Artificial Sun
Rockets no longer require cargo to be launched towards Mars
Meteor Storm epicentre now moves during the disaster
Improved Pipe placement logic, related warnings and cost predictions
Price of Pipe segments placed over non-buildable or rough terrain is now properly calculated
Landing Pads are no longer being suspended by disasters
Deep scanning progress for sectors is now properly reset after surface scanning
Sub-surface Heater & Mohole Mine are now protected from freezing
Endless Supply game rule now disables achievements
Fixed the game not launching on some Linux distributions
General performance improvements

UI fixes and improvements:
Dust radii of Extractors and Rockets are now shown on placement and selection
New auto pin settings in Options > Gameplay, that allow customization of pinned objects
Key-bindings now properly appear in rollover hints
Added key-bindings for passages and passage ramps
Added warning sign over buildings that lack input resources
Settings for Photo mode are now properly saved
Added Reset button to Photo mode
Fix for Photo Mode, which removes black artefacts appearing on some buildings
Fix for the "Build Menu" shortcut to work as a toggle button instead of only opening the build menu
Various encyclopedia texts have been updated to reflect Sagan changes
Added description text for Health lost due to the "Infected" trait
Reworked the early warning notification for disasters to be more informative

post 15-Ноя-18 16:25 (спустя 1 месяц 18 дней)

Топик был перенесен из форума Экономические стратегии в форум Горячие Новинки


REY
 

REY

post 15-Ноя-18 16:27 (спустя 1 месяц 18 дней)

Торрент файл перезалит. Игра обновлена. Вышло дополнение Space Race.
Подробности дополнения - https://store.steampowered.com/app/801670/Surviving_Mars_Space_Race/

InsaneRamZes

post 16-Ноя-18 02:10 (спустя 9 часов)

Surviving.Mars.Space.Race.Hotfix-CODEX (10,9Мб) - Скачать | Зеркало №1 | Зеркало №2
patchnotes
Hotfix:
no changelog was posted.
NFO

Код:

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           Surviving Mars: Space Race Hotfix (c) Paradox Interactive 

                         
         Release Date :  11/2018              Protection : Steam               
         Discs        :  1                    Genre      : Simulation                     

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              For list of changes read included patchnotes.txt
             
                   

  ▄██▄                                                                   ▄██▄
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      - Extract
      - Run setup.exe and install update
      - Copy crack from CODEX dir to installdir
      - Play

      You need the following releases for this:

      Surviving.Mars.Space.Race-CODEX
     

      - Block the game's exe in your firewall to prevent the game from
        trying to go online ..
      - If you install games to your systemdrive, it may be necessary
        to run this game with admin privileges instead
       
       
  ▄██▄                                                                   ▄██▄
 ▓▀▀███▓   ▄▄      █▀▀ █▀█ █▀█ █ █ █▀█   █▀█ █▀█ ▀█▀ █▀▀ █▀▀      ▄▄   ▓███▀▀▓
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      ▀███▀        ▀▀         ▀                 ▀         ▀▀        ▀███▀
         
                        CODEX is currently looking for
               ▄██▄                                         ▄██▄
              ▓██ ▀▀  ▄    nothing but competition!     ▄  ▀▀ ██▓
               ▓██▄ ▄▓▀▓                               ▓▀▓▄ ▄██▓
             ▄██████▓▀   Greetings to STEAMPUNKS & CPY   ▀▓██████▄
            ▓██▀  ▀██▄▄ ▄▄                           ▄▄ ▄▄██▀  ▀██▓
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              ▀▀    ▀   ▀     ▄▀   ▀▀  ▀  ▀▀   ▀▄     ▀   ▀    ▀▀
                               ▀█▓▄ LNK^CPS ▄▓█▀
                                 ▄▀ 02/2015 ▀▄
                                ▓      ▄      ▓
                                 ▀   ▓▀▄▀▓   ▀
                                 ▄  █  ▓  █  ▄
                                  ▀▀       ▀▀

Установка
1. Запустить инсталлятор и следовать инструкциям
2. Скопировать содержимое папки CODEX в папку с установленной игрой, заменить.
3. Играть

post 01-Дек-18 11:58 (спустя 15 дней)

Топик был перенесен из форума Горячие Новинки в форум Экономические стратегии


REY
 

REY

post 16-Май-19 15:11 (спустя 6 месяцев)

Торрент файл перезалит. Игра обновлена. Вышло новое дополнение Green Planet.

pic


Подробности дополнения - https://store.steampowered.com/app/952890/Surviving_Mars_Green_Planet/

post 07-Сен-21 17:03 (спустя 2 года 3 месяца)

Топик был перенесен из форума Экономические стратегии в форум Архив игр для PC


Арт33
 

Текущее время: 29-Мар 17:50

Часовой пояс: GMT + 3



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