Ñêà÷àòü òîððåíò HITMAN™ 2 (Warner Bros Interactive Entertainmen
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Ñïèñîê ôîðóìîâ Ìåæäóíàðîäíûé òîððåíò-òðåêåð Rustorka | Ðóñòîðü äî ïîñëåäíåãî!» Èãðû äëÿ PC » Action » Stealth |
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InsaneRamZes |
Hitman.2.Update.v2.13.0-PLAZA (1,99Ãá) - Ñêà÷àòü | Çåðêàëî ¹1 | Çåðêàëî ¹2 Òðåáóþòñÿ ðàíåå óñòàíîâëåííûå: Hitman.2-CPY
patchnotes Update v2.13.0: https://www.ioi.dk/hitman-2-game-update-2-13/ Update v2.12.0: https://www.ioi.dk/hitman-2-game-update-2-12/ NFO Êîä: ░░▒▒▒▒▒ ▒▒ ░▒▓▓▓▓▓▓▓▓█████▓░ ▓████ ▓▓▒ ░▓███░ ███ ▓▓ ░█░ ▓██▒ ███░ ▓██ █ █░ ░███ ░███ ███ █▒ ░█ ███ ░███ ▓██ ▓█ ██ ███▒ ███▓ ██▓▒█ ░██▓░ ███ ███▓ ▒████ ░▓██▓░ ▓▓▓▓█▓█▓███▓ ░▓██▓ ████ ▓███ ▒▓████░ ████▒ ███████▓ ▒████████████ ███████▓ ▒▒ ███▒ ▓███▓░ ███▓ ███░ ██░ █░ ███▓ ███░ ██▒ ░███ ███ ███ ▓██ █ ▒██▒ ███ ▓██ ███▒ ██▒ ▒██ ▒███ █▒ ▒██▒ ▓██ ▒███ ▒ ▒░ ░███ ██▒ ██▒ ███▒ █▒ ▓█▓ ▒▓▒██▒ ███▒ █▓ █▓ ███ ██▓ ▒███ ░████ ▒█▓ ██▒▓▓▒ ██ ░████ ░█▓ ▓██████ ▒█████░▒████░ █████▓ ▓▓▓▓██ ▒████▒ █████▓ ▓▓▒ ░▓█▒ ░▓▓ ░▓█▓░ ▓█▓░ ██ ░▓▓ ▓█▓░ ██ ▒██ ██░ ▒██▓ ▒██████▓ ▓▓▓▒ -P-R-E-S-E-N-T-S- HITMAN 2 Update v2.13.0 (c) Warner Bros Interactive Entertainment Release Date : 01/2019 Protection : Steam Discs : 1 Genre : Action ▄▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀█ █▀▀▀▄ ▄▀▀▀█ █ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █▀▀▀█ █▀▀▀█ █ █ █ █ █▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄█ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ For list of changes read included patchnotes.txt ▄▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ ▄▀▀▀█ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▄ █ █ █ █ ▀▀▀▀█ █▀▀ █▀▀▀█ █ █ █ ▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █ ▄▄▄▄▀ █▄▄▄▀ █ █ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀ 1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play! This patch requires: Hitman.2-CPY General Notes: - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead ▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀ CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Coming soon... Óñòàíîâêà 1. Çàïóñòèòü èíñòàëëÿòîð è ñëåäîâàòü èíñòðóêöèÿì 2. Ñêîïèðîâàòü ñîäåðæèìîå ïàïêè PLAZA â ïàïêó ñ óñòàíîâëåííîé èãðîé, çàìåíèòü. 3. Èãðàòü |
REY |
27-Ôåâ-19 08:38 (ñïóñòÿ 27 äíåé)
Hitman.2.Update.v2.14.0-PLAZA - 829 ÌÁ - Ñêà÷àòü | Çåðêàëî Òðåáóþòñÿ ðàíåå óñòàíîâëåííûå: Hitman.2-CPY Hitman.2.Update.v2.13.0-PLAZA
NFO: Êîä: ░░▒▒▒▒▒ ▒▒ ░▒▓▓▓▓▓▓▓▓█████▓░ ▓████ ▓▓▒ ░▓███░ ███ ▓▓ ░█░ ▓██▒ ███░ ▓██ █ █░ ░███ ░███ ███ █▒ ░█ ███ ░███ ▓██ ▓█ ██ ███▒ ███▓ ██▓▒█ ░██▓░ ███ ███▓ ▒████ ░▓██▓░ ▓▓▓▓█▓█▓███▓ ░▓██▓ ████ ▓███ ▒▓████░ ████▒ ███████▓ ▒████████████ ███████▓ ▒▒ ███▒ ▓███▓░ ███▓ ███░ ██░ █░ ███▓ ███░ ██▒ ░███ ███ ███ ▓██ █ ▒██▒ ███ ▓██ ███▒ ██▒ ▒██ ▒███ █▒ ▒██▒ ▓██ ▒███ ▒ ▒░ ░███ ██▒ ██▒ ███▒ █▒ ▓█▓ ▒▓▒██▒ ███▒ █▓ █▓ ███ ██▓ ▒███ ░████ ▒█▓ ██▒▓▓▒ ██ ░████ ░█▓ ▓██████ ▒█████░▒████░ █████▓ ▓▓▓▓██ ▒████▒ █████▓ ▓▓▒ ░▓█▒ ░▓▓ ░▓█▓░ ▓█▓░ ██ ░▓▓ ▓█▓░ ██ ▒██ ██░ ▒██▓ ▒██████▓ ▓▓▓▒ -P-R-E-S-E-N-T-S- HITMAN 2 Update v2.14.0 (c) Warner Bros Interactive Entertainment Release Date : 02/2019 Protection : Steam Discs : 1 Genre : Action ▄▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀█ █▀▀▀▄ ▄▀▀▀█ █ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █▀▀▀█ █▀▀▀█ █ █ █ █ █▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄█ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ For list of changes read included patchnotes.txt ▄▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ ▄▀▀▀█ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▄ █ █ █ █ ▀▀▀▀█ █▀▀ █▀▀▀█ █ █ █ ▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █ ▄▄▄▄▀ █▄▄▄▀ █ █ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀ 1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play! This patch requires: Hitman.2-CPY Hitman.2.Update.v2.13.0-PLAZA General Notes: - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead ▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀ CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Coming soon... Update v2.14.0: Update v2.14.0: Legacy Location Lighting We’ve made some lighting enhancements for the Legacy locations, including the HDR Adaptation, Colorgrading and Glow/Bloom settings. Here’s what to expect: Higher Dynamic Range Overall Higher Contrast, providing a more detailed and dramatic image Better controlled Bloom and Flare Minor tweaks to Sun and Sky colours and their relative intensity Inventory Loadout Sorting We’ve added Inventory Categories to make it easier to find and choose the items you want to take into a mission. Loadout selections will be sorted into tabs (Melee, explosives, etc) that can be individually selected. NPC KO We’ve changed the mini-map icon for an unconscious NPC. It was previously a white dot and looked too much like an Enforcer. Now, it mimics the HUD icon you see above an unconscious NPC in-game. Sniper Shot Location We’ve made a change to how NPC’s react to weapon fire when they haven’t seen 47 take the shot. Previously, guards would (sometimes immediately) approach the location that the shot was taken from and search. They might also suppress that location with gunfire too. Now, they will start by searching at the place that the bullet landed and will start to figure out where the shot came from. They will only look at where the shot was fired from if they have line of sight to it. Depending on the circumstances, they may also suppress the location and begin to move towards it. It’s important to note that 47 can only be compromised according to the normal game rules: one of the NPCs should get close and spot him near the location where the shot originated from and then they can link him to the crime. The complexity of our game and it’s various potential states makes it difficult to give a full explanation of all of the possible scenarios and reactions that could play out. However, we expect that this change will reduce any confusion about how and when 47 is spotted/compromised when engaging in long distances, especially the unfair feeling that the guards instantly know where 47 is after firing a shot. EMP Disarming We’ve made a change to how the Remote EMP Charge is disarmed. Previously, it could be activated/triggered whilst being carried by an NPC and would then be disarmed when the NPC ‘secures’ it in a weapons locker. Now, the EMP can be triggered at any point and will not be disarmed to allow for some more unique gameplay opportunities. Challenge Removal We’ve removed 3 Challenges from the Isle of Sgail; All The King’s Men, Making Waves and No Budget For A Railing. After a sweep of the challenges in the game, we think that these particular challenges encourage the killing of multiple non-targets and they’re not fun to complete. We’ve also factored community feedback into the decision. Players who have already unlocked these challenges will retain their XP and progression, but each challenge will be removed and the overall number of challenges will be reduced. (This was previously communicated to players on our Twitter account and the February Roadmap blog post.) Steady Aim We’ve added the Steady Aim trait back to the Silverballer and Silverballer Mk 2. We’ve also reverted the menu images for these two guns back to silver. Rubber Duck Detonator We’ve added a new HUD image for the Rubber Duck Detonator. Master Mattias The guard added in Master difficulty on the roof next to the Headmaster in Marrakesh is now a better guard. A tiny bit better. Meaty Bone We’ve added the Meaty Bone and Sacrifical Knife as options for the loadout. These unlockables could only previously be taken on a mission through an Agency Pickup. Red Rick’s Broadsword We’ve moved the Broadsword and Mace into the ‘Weapons’ category in the Inventory. Previously, they were tagged as ‘Gear’. Contract Apprentice We’ve added a new menu image for the Measuring Tape. Concept 5 We’ve made a change to the damage drop-off for the Concept 5 Pistol (Miami Mastery Unlock), which was too low after a range of about 50 metres. The damage for this gun has now been increased when fired at range. Landslide CCTV We’ve given additional clearances to the guard in the security room in the Landslide Bonus Mission so that he’ll now react when 47 is caught trespassing by a security camera. Re-animated Score We’ve adjusted the mission end rating screen to only show the ‘score animation’ once. Previously, the animation would play and would then play again after returning from the Detailed Score page. Now, it’ll only play the first time. Colombian Clothing We’ve given one NPC near the default Starting Location in Santa Fortuna a new set of clothes. This is because he’s got a twin nearby and their choice of clothing made it difficult to tell them apart in Contracts Mode. Enforce Yourself We’ve added Gunther Mueller and Spencer Green as enforcers for themselves in Whittleton Creek. Priceless We’ve added a new version of the ‘Priceless Challenge’ to Whittleton Creek. This time, you’ll need to Deliver the package for Mr. Batty and then find a way to make him go batty. Game Update 2.14: What’s Changing? Static Guards We’ve fixed an issue that could cause guards to get stuck in an alerted state. If 47 triggers the alerted state and then changes disguise without the guards noticing, the guards could then get stuck. Clothing Options We’ve fixed an issue that could make it impossible for 47 to take a disguise from a container that had two bodies placed inside. Discover Challenges We’ve fixed an issue that could prevent the ‘Discover [Location]’ challenges from unlocking. Frisk Detection We’ve fixed an issue where concealable items (such as the Custom 5mm pistol or Concealable baton) would be labelled as ‘detected during frisk ‘ when inside a briefcase. Remember Jeff We’ve fixed an issue where NPC’s that kill themselves, or are killed by another NPC, would prevent the Silent Assassin rating from being awarded. Close Doors We’ve fixed an issue where 47 would sometimes not be able to close doors from the side/behind. This was previously possible prior to the 2.12 update and has now been rightly re-introduced. Guns Out We’ve fixed an issue that could reliably cause a crash if 47 retrieves a large weapon from a briefcase while already holding another identical weapon. Remote Concussion We’ve fixed a visual issue with the images used for Remote Concussion Device and the Remote Explosive Device; we’ve fixed the Notebook image and added a custom HUD image. Taser Triggers We’ve fixed an issue where tasers would not be insta-destroyed when used to trigger an accident with a gas leak or flammable liquid. They have always been insta-destroyed when used to trigger an accident with water, and will continue to do so. Maelstrom Mission We’ve fixed an issue that could cause the ‘Contract’ Mission Stories in Mumbai to be failed if 47 discovers the identity of the Maelstrom before starting them. Say Cheese We’ve fixed an issue where Catalina would walk between the balcony and Rico’s Office endlessly if 47 doesn’t follow her path and runs instead straight to Rico’s Office. Statistical Progress We’ve fixed the Mastery Progress bars in the Statistics Menu for Hawke’s Bay and Whittleton Creek. They’ll now correctly display 5 and 15 levels respectively. Sgail Dragger We’ve fixed an issue where dragging a body in a specific spot in Isle of Sgail could cause 47 to begin floating. Ark Storage We’ve fixed an issue that could make it impossible to pick up the items inside the Ark crates on Isle of Sgail after performing a save/load cycle. Location Overlap We’ve fixed an issue where the area names on the Map for Isle of Sgail would overlap and be difficult to read. Cover Trap We’ve fixed an issue on Isle of Sgail where 47 could enter cover in a specific area and seemingly be invisible to guards. Now, they’ll still have a target. Run-Coin We’ve fixed an issue where 47’s running animation would be different (in a bad way) when holding certain coins. Come on, Stu! We’ve fixed an issue where sabotaged phone booth kills would correctly be counted as accidents, but the bodies being found would still incorrectly impact the end contract score. Fixed. LVA We’ve fixed an issue in Mumbai where some Limited Vision Areas (bushes) didn’t conceal 47, even though it looked as though they should. We’ve adjusted the size of some of them and added their ability to conceal. Acquarium Error We’ve fixed an error on the Miami in-game Map where ‘Acquarium’ was mispelt. Toilet (T)error We’ve fixed an issue that would cause the game to crash after shooting a toilet control panel twice. Bolder Hues We’ve made a visual fix for some of the unlockable suits in the menu so that they match the actual colour of the suits in-game. We’ve only updated the menu images and not made any changes to the suits in-game. Rake Throw We’ve removed the “non-lethal throw” tag from the Rake, because it cannot be thrown. Retour A La Terre We’ve fixed an issue with the French localisation for a challenge in Santa Fortuna that could cause some confusion about how to complete it. Flamingo Framerates We’ve fixed an issue that could cause the framerate to drop for Xbox One X users that have enabled the ‘High Quality’ rendering quality. Legacy: Fugu Cleaver We’ve fixed an issue in Hokkaido where the game would crash if you used a cleaver (or had one in your inventory) to cut the fugu fish. Legacy: Whose Gun Is It Anyway We’ve fixed an issue in Paris where the guards in the basement security room might treat their own weapons as suspicious and move them from the table to the weapons locker. Legacy: Elite Trespass We’ve fixed an issue where the Elite Soldier disguise in Marrakesh would incorrectly be considered ‘Trespassing’ on the school grounds, if it was acquired in a particular way. Legacy: Morgue Master We’ve fixed an issue where 47 can get spotted when using the Morgue starting location in Hokkaido on Master Difficulty. Legacy: Redundant Frisk We’ve fixed an issue where 47 would get frisked outside of Strandberg’s Office in the Swedish Embassy in Marrakesh, even when wearing the Embassy Security disguise. Now, he’ll just be allowed straight into the office. Ghost Mode Improvements Ghost Game Rules We’ve added a Game Rules tile to the lobby to make it easier to learn what Ghost Mode is all about. End Game Statistics We’ve added game stats to the end game score screen. As well as the final score, you’ll now also get an overview of various statistics such as deaths, NPC kills, disguises used, etc. Ghost Tips We’ve added two new loading tips for Ghost Mode about item drops and noticed kills. PC-Specific Improvements Destination Scrolling We’ve added scroll-wheel functionality to the Destination and Campaign pages that allows players to scroll through those menus when the mouse cursor is placed in the lower half of the screen. Scrolling will change the displayed location, but will only change the selection if the cursor is placed on the location name. |
REY |
27-Ìàð-19 07:46 (ñïóñòÿ 27 äíåé)
Hitman.2.Update.v2.20.0-PLAZA - 829 ÌÁ
×àñòü #1 - 900 Ìáàéò | ×àñòü #2 - 787 Ìáàéò Çåðêàëî: ×àñòü #1 - 900 Ìáàéò | ×àñòü #2 - 787 Ìáàéò Òðåáóþòñÿ ðàíåå óñòàíîâëåííûå: Hitman.2-CPY Hitman.2.Update.v2.13.0-PLAZA Hitman.2.Update.v2.14.0-PLAZA NFO: Êîä: ░░▒▒▒▒▒ ▒▒ ░▒▓▓▓▓▓▓▓▓█████▓░ ▓████ ▓▓▒ ░▓███░ ███ ▓▓ ░█░ ▓██▒ ███░ ▓██ █ █░ ░███ ░███ ███ █▒ ░█ ███ ░███ ▓██ ▓█ ██ ███▒ ███▓ ██▓▒█ ░██▓░ ███ ███▓ ▒████ ░▓██▓░ ▓▓▓▓█▓█▓███▓ ░▓██▓ ████ ▓███ ▒▓████░ ████▒ ███████▓ ▒████████████ ███████▓ ▒▒ ███▒ ▓███▓░ ███▓ ███░ ██░ █░ ███▓ ███░ ██▒ ░███ ███ ███ ▓██ █ ▒██▒ ███ ▓██ ███▒ ██▒ ▒██ ▒███ █▒ ▒██▒ ▓██ ▒███ ▒ ▒░ ░███ ██▒ ██▒ ███▒ █▒ ▓█▓ ▒▓▒██▒ ███▒ █▓ █▓ ███ ██▓ ▒███ ░████ ▒█▓ ██▒▓▓▒ ██ ░████ ░█▓ ▓██████ ▒█████░▒████░ █████▓ ▓▓▓▓██ ▒████▒ █████▓ ▓▓▒ ░▓█▒ ░▓▓ ░▓█▓░ ▓█▓░ ██ ░▓▓ ▓█▓░ ██ ▒██ ██░ ▒██▓ ▒██████▓ ▓▓▓▒ -P-R-E-S-E-N-T-S- HITMAN 2 Update v2.20.0 (c) Warner Bros Interactive Entertainment Release Date : 03/2019 Protection : Steam Discs : 1 Genre : Action ▄▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀█ █▀▀▀▄ ▄▀▀▀█ █ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █▀▀▀█ █▀▀▀█ █ █ █ █ █▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄█ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ For list of changes read included patchnotes.txt ▄▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ ▄▀▀▀█ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▄ █ █ █ █ ▀▀▀▀█ █▀▀ █▀▀▀█ █ █ █ ▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █ ▄▄▄▄▀ █▄▄▄▀ █ █ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀ 1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play! This patch requires: Hitman.2-CPY Hitman.2.Update.v2.13.0-PLAZA Hitman.2.Update.v2.14.0-PLAZA General Notes: - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead ▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀ CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Coming soon... Update v2.14.0: Update v2.20.0: Nul Point We’ve fixed an issue that could result in a successful playthrough ending with a ‘0’ score. Static Rico We’ve fixed an issue that could cause Rico Delgado to suspend his routine after the tattoo was finished. Texture Fix We’ve fixed an issue that could cause textures to flicker during the Three-Headed Serpent mission in Santa Fortuna. Backpacker Bug We’ve fixed an issue that could fail the ‘Backpacker’ Mission Story after placing the souvenir. Shashka A33 Audio We’ve fixed an issue that could cause the Shashka A33 rifle to have barely audible SFX when used by an NPC. Brief Case We’ve fixed an issue where 47 getting frisked with the briefcase could result in an animation where the briefcase clips through 47’s legs. Wrench Stash We’ve fixed an issue that prevented the Handyman Wrench from being used in a ‘Hidden Stash’. Disco Crush We’ve fixed an issue that was preventing unconscious NPC’s from dying when a disco ball was dropped on them. Environment Sweep We’ve fixed multiple minor issues across all locations (including Legacy) relating to Environment Art. Ambient Array We’ve fixed various examples of ambient sound either being muted or not changing smoothly. Wrench Hit We’ve fixed an issue that was preventing sound effects from triggering when pacifying an NPC with a wrench. Arrived We’ve removed the Arrival ‘location’ from the Statistics page. Ghost Mode Improvements Map Areas We’ve enabled area names to the Ghost Mode map to help with navigation. Stabile Ghost We’ve fixed a few issues that could cause crashes or infinite loads when entering a match. Random First We’ve fixed an issue where the first target in a match was not randomly selected. PC-Specific Improvements DX 12 We’ve enabled DX 12 support for all PC players using AMD and Intel DX12 GPUs and on NVIDIA GeForce 900 series or better. This option can be toggled in the Launcher. Motion Blur We’ve fixed an issue where the Motion Blur setting was not working as intended. Benchmark Stats We’ve fixed an issue that could prevent the results of the Benchmark being generated. Multiple Monitors We’ve fixed an issue that could cause out-of-world environments to be visible for players using multiple monitors, or a single ultra-wide monitor. Taser Shot We’ve fixed an issue where the ICA Proximity Taser would not react when being shot. Now, it will trigger as expected. Stretched Outfits We’ve fixed an issue where outfits could become stretched on certain machines running Windows 8.1 with AMD graphics cards. PiP We’ve fixed an issue where the PiP camera would sometimes display shadows erratically when the ‘Screenspace Shadows’ option is turned on. |
REY |
30-Àïð-19 19:39 (ñïóñòÿ 1 ìåñÿö 3 äíÿ)
Hitman.2.Update.v2.21.0-PLAZA - 863 ÌÁ - Ñêà÷àòü | Çåðêàëî
Òðåáóþòñÿ ðàíåå óñòàíîâëåííûå: Hitman.2-CPY Hitman.2.Update.v2.13.0-PLAZA Hitman.2.Update.v2.14.0-PLAZA Hitman.2.Update.v2.20.0-PLAZA NFO: Êîä: ░░▒▒▒▒▒ ▒▒ ░▒▓▓▓▓▓▓▓▓█████▓░ ▓████ ▓▓▒ ░▓███░ ███ ▓▓ ░█░ ▓██▒ ███░ ▓██ █ █░ ░███ ░███ ███ █▒ ░█ ███ ░███ ▓██ ▓█ ██ ███▒ ███▓ ██▓▒█ ░██▓░ ███ ███▓ ▒████ ░▓██▓░ ▓▓▓▓█▓█▓███▓ ░▓██▓ ████ ▓███ ▒▓████░ ████▒ ███████▓ ▒████████████ ███████▓ ▒▒ ███▒ ▓███▓░ ███▓ ███░ ██░ █░ ███▓ ███░ ██▒ ░███ ███ ███ ▓██ █ ▒██▒ ███ ▓██ ███▒ ██▒ ▒██ ▒███ █▒ ▒██▒ ▓██ ▒███ ▒ ▒░ ░███ ██▒ ██▒ ███▒ █▒ ▓█▓ ▒▓▒██▒ ███▒ █▓ █▓ ███ ██▓ ▒███ ░████ ▒█▓ ██▒▓▓▒ ██ ░████ ░█▓ ▓██████ ▒█████░▒████░ █████▓ ▓▓▓▓██ ▒████▒ █████▓ ▓▓▒ ░▓█▒ ░▓▓ ░▓█▓░ ▓█▓░ ██ ░▓▓ ▓█▓░ ██ ▒██ ██░ ▒██▓ ▒██████▓ ▓▓▓▒ -P-R-E-S-E-N-T-S- HITMAN 2 Update v2.21.0 (c) Warner Bros Interactive Entertainment Release Date : 04/2019 Protection : Steam Discs : 1 Genre : Action ▄▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀█ █▀▀▀▄ ▄▀▀▀█ █ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █▀▀▀█ █▀▀▀█ █ █ █ █ █▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄█ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ For list of changes read included patchnotes.txt ▄▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ ▄▀▀▀█ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▄ █ █ █ █ ▀▀▀▀█ █▀▀ █▀▀▀█ █ █ █ ▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █ ▄▄▄▄▀ █▄▄▄▀ █ █ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀ 1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play! This patch requires: Hitman.2-CPY Hitman.2.Update.v2.13.0-PLAZA Hitman.2.Update.v2.14.0-PLAZA Hitman.2.Update.v2.20.0-PLAZA General Notes: - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead ▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀ CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Coming soon... Update v2.21.0: Update v2.21.0: What’s NEW? Ghost Mode Location: Santa Fortuna Our second location for Ghost Mode is Santa Fortuna. Welcome to the jungle. Ghost Mode: Emotes We’ve added 4 new emotes that can be activated in Ghost Mode. How Gracious – For those moments when a kiss speaks louder than words Well Done – A slightly ironic clapping gesture aimed at your opponent Evil Eye – Let your opponent understand they’re under severe scrutiny Disbelief – Show appreciation of your opponent’s actions by shaking your head Ghost Mode: Items We’ve added 4 new items to Ghost Mode. Pick them up in Ghost Crates. The Ghost Freeze Grenade will slow down your opponent for a short amount of time. The Ghost Outfit Manipulator will simultaneously change both your and your opponents outfit to a new random one. The Ghost Proximity Explosive will trigger in your opponents world if they come near it. The Ghost Flash Grenade will blind and disorientate your opponent. Ghost Mode: Phantom We’ve added the ‘Phantom Assassin’ Challenge to Ghost Mode. Complete it by eliminating 100 targets in Ghost Mode (any location) and unlock the Phantom Suit. Ghost Mode: Target Variation We’ve added 4 new variations of the Ghost Mode target, for a total of 5. Whilst keeping the same visual style, the targets will now have more variation in their appearance. It doesn’t matter what they look like if you want to unlock the Phantom Suit though, just eliminate 100. Ghost Mode: Rematch We’ve added the option to immediately go into a rematch with the same opponent. Silent Assassin Scoring We’ve implemented new and finalised rules for earning the Silent Assassin rating. Our goals for this rating is to keep it as the pinnacle accomplishment for the game, where earning 5 stars and the highest possible score was something to aspire to and difficult to achieve. The mission scoring will now be calculated based on these parameters; Objectives Complete (20k), Never Spotted (20k), No Noticed Kills (20k), No Bodies Found (20k), No Recordings (20k), Non-Target Kill Penalty (0), Time Bonus. To earn the Silent Assassin rating in any mission, players will need to complete all objectives and exit the mission, without any of the following 7 events occurring: 1. An NPC escalates to the Compromised state. 2. An NPC escalates to the Suspicious state. 3. An NPC catches Agent 47 trespassing. 4. An NPC finds a dead or pacified body. (Accident kills and poision kills do not fail this event) 5. Agent 47 is spotted performing an illegal or suspicious action through a camera by an NPC. (If there is no guard watching the camera feed, 47 will get recorded but can still earn the SA rating by destroying the evidence.) 6. Getting recorded by a security camera and failing to destroy the evidence. 7. Agent 47 kills a non-target. Additional: For events 1-5, if the NPC that triggers the event is a target (and no other non-targets trigger the same event or gains knowledge from the target), the SA rating will be retained on mission end. Silent Assassin Tracker Keep track of your status towards the Silent Assassin rating during gameplay. The tracker will display as an icon next to the mini map and the colour will show whether SA will currently be awarded for the playthrough. In cases where SA is not currently achievable but could be later on, for example if Agent 47 was recorded by a security camera, the tracker will display as red and then turn to green once the evidence has been deleted. Game Update 2.21: What’s Changing? Not SA Fast We’ve fixed an issue that could prevent the Silent Assassin rating from being awarded to players who exit a mission immediately after killing the final target. Menu Toggle We’ve changed our ON/OFF menu option selector to be a toggle instead. You’ll still see the old system for some HDR options but we’ll update those in a coming update. Named Targets We’ve removed the target names from displaying on the mini map to make it easier to read, especially when multiple targets are close together. Career Inventory Categories We’ve added categories to the Career Inventory page to make it easier to scroll through your items. This works in the same way as the recent update to the loadout menu. Career Statistics Categories We’ve added categories to the Career Statistics page to split HITMAN and HITMAN 2. This will allow players to get to the preferred destination quicker and have a per-game overview of their progress. Leaderboard Alignment We’ve made a minor visual change to how the leaderboard scores are displayed, so that the numerical scores are all aligned. This will make them easier to read and compare at a glance. Featured Contracts Challenge Images We’ve adjusted the images of the Featured Contract Challenges to better represent the award that is unlocked for completing them. Sieger Subsonic We’ve fixed an issue where the ‘Subsonic’ perk on the Sieger 300 Ghost Sniper Rifle was alerting nearby NPC’s. Camera Grids We’ve fixed an issue where laser grids from Security Cameras were not displayed on Professional Difficulty Martinez Vision We’ve fixed an issue in Santa Fortuna where NPC’s could see bodies on the balcony when entering Andrea’s mansion through the front door. Car Battery We’ve fixed an issue that could cause the car battery to be non-functional and only ‘active’ immediately after being shot, rather than remaining active until it killed someone. Bullet Blend We’ve fixed an issue where Agent 47 would not be removed from a blending spot after NPCs become suspicious of him. This could lead to 47 reading a newspaper whilst guards peppered him endlessly with bullets. Whilst it made for some nice Reddit posts, we still wanted to fix it. Pigeon Loop We’ve fixed an issue in Whittleton Creek where pigeons that had previously been killed, would respawn when loading the game. Now, the pigeons will stay dead. Store Menu We’ve changed the images for each store item to better illustrate what’s included. We’ve also changed where the PS4 ‘get access’ links lead to make it easier to make a purchase choice. Legacy: Concussion Crisis We’ve fixed an issue that could cause various issues when exploding a concussion device near the destructible wall between the beach and the lab in Sapienza. Legacy: Paris Briefcase We’ve fixed an issue that could cause 47 to hold his briefcase in an unusual way when using the Pile-Driver Barge Starting Location in Paris. Legacy: Photobomb We’ve made some back-end changes and simplified the unlock requirements for this challenge. ———- Localisation Sweep We’ve fixed various localisation inconsistencies throughout HITMAN 2 and the Legacy Pack. Crash Sweep We’ve fixed a number of one-time or frequent crashes across multiple situations and circumstances. Ghost Mode Improvements Lobby Redesign With the addition of Santa Fortuna, we’ve taken the opportunity to redesign the Ghost Mode Lobby. ‘Quick Match’ will search for a match on all available locations, ‘Featured Match’ will search for a match on Santa Fortuna and ‘Invite Player’ will allow you to select from either ‘Random Map’ or specify which match you want to play. Ghost Icon We’ve updated the icon that is used for the Ghost Item Crate to make it easier to differentiate from the Weapons Crate. Ghost Effect We’ve added a ‘Ghost Effect™’ to the Ghost items in the inventory to make it easier to see them at a glance and tell them apart from similar items. Ghost Labels We’ve added a ‘Ghost Item’ label to all Ghost items in the inventory to make it even easier to see them at a glance and tell them apart from similar items. Ghost Challenges We’ve moved the Ghost Mode challenges to their own category, and out of Miami. You’re welcome, completionists. The Loading Tip We’ve added new loading tips that include the new emotes and Ghost Items. Ghost Rules We’ve added the Fibre Wire and Lethal Syringe into the Ghost Crate options for Miami and Santa Fortuna to fix an issue that was preventing the ‘Piano Man’ and ‘Tasteless, traceless’ challenges from being completed in Ghost Mode. Ghost Rules We’ve fixed a typographic error in the Ghost Mode Rules where we mistakenly wrote ‘loose’ instead of ‘lose’. Thanks to the hundreds of players that have told us about this error, we won’t make it again. Ghost SFX We’ve added new sound effects to the Ghost Mode results screen, depending on whether you win or loose. Ghost Block We’ve fixed an issue that could cause Agent 47 to be blocked/stuck when respawning in Ghost Mode. Emote Support Emotes are activated by pressing ‘left’ on the d-pad by default. As a result, pressing ‘right’ on the d-pad now activates the item inventory. An option called ‘Invert Inventory’ has been added that will flip these options around and allow you to press ‘left’ to activate your item inventory. On PC, a new binding for Emotes has been added and can be changed as needed. PC-Specific Improvements Dynamic Sharpening We’ve fixed an issue that could cause a black outline to form around specular highlights on water surfaces when the ‘Dynamic Sharpening’ option was set to anything other than ‘OFF’. Texture Filtering We’ve fixed an issue where the Texture Filtering settings were not working in DX12. |
REY |
26-Èþí-19 00:17 (ñïóñòÿ 1 ìåñÿö 25 äíåé)
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