Technical patch #2 is LIVE!
As we promised yesterday - Technical Patch # 2 is LIVE! In addition to the fixes we wrote, we've also added some new stuff.
So, the most important thing first: we finally fixed the issue about getting stuck in various locations in the game. We hope that you will not encounter that sort of problem anymore...
1. More sticky spots fixed:
* near the logs in Chapter 0
* near the rock passage in Chapter 13
* In the huge cave in Chapter 14
2. Fixed dog behaviour around the bunker in Chapter 4.
3. Fixed some issues with pausing dream sequences.
4. Fixed gameplay issues in Chapter 14.
5. Fixed the issue where inventory could be blocked during the cutscene before Chapter 17.
6. Fixed the very rare bug during cutscene that blocked the progress in Chapter 10.
7. Various fixes to Bullet in Chapter 13.
8. Fixed the very rare issue where picking up walkie in Chapter 12 could block the progress.
9. Fixed an issue where after Bullet carrying sequence in Chapter 14 your sensitivity would become very low.
Tweaks:
1. Tweaks to Bullet so he doesn't go where he's not supposed to (ie. bear snares).
2. Tweaks to tracks visibility in Chapter 12.
3. Tweaks to items visibility in Chapter 3 and Chapter 7.
We’re still working on other improvements and also on update for Xbox and PC Windows store.
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Previous patch note
1. Sticky spots - works are still in progress but we identified and fixed several instances:
- near the fallen bridge in Chapter 4
- near the stream in Chapter 4
- around the swamps in Chapter 6
- near the generator in Chapter 8
- near the fallen trees in Chapter 8
- when walking with Bullet in Chapter 14
- many other various locations
2. Fixed the situation when Bullet was losing track near the fallen bridge in Chapter 4
3. Fixed the situation when Bullet was behaving incorrectly during monsters encounters
4. Fixed angles on the "Dog wheel"
5. Addition od LPV in Advanced tab