Changes Gameplay Fixed a bug that occasionally resulted in a duplicate player body after entering a new scene.
Fixed a bug that occasionally prevented Rune Prisons from spawning their encounters.
Abilities Fixed a bug where Puncture would sometimes deal 1 damage
Added Scaling Tags to Glyph of Dominion
Fixed a bug where Frost Claw would leave a 'trail' on the ground when converted to Fire or Lightning
Fixed a rare bug where some abilities could fail to hit
Fixed a small timing issue with Runebolt
Runebolt’s explosive skill tree node has had its placeholder name updated.
UI Fixed a bug where players were unable to Unhide Quests on the Map
Fixed a bug where changing or disabling a Loot Filter would sometimes prevent players from closing the Loot Filter panel
Fixed a bug where Medium Item Names was displaying Long Item Names
Fixed a bug where clicking on quests on the Map would not always bring Players to the proper node on the Map Screen
Enemies Fixed ability pooling for Shade of Orobyss and Majasa
Added ability pooling for a number of enemies to increase performance
Fixed a bug where Exiled Mage's Mana Strike would fail to hit players
Adjusted VFX for Winged Fire, and Dreadworm enemies
Updated Skeleton’s weapon materials
Localization Fixed a bug where there was incorrect spacing between Hanja in Korean chat
Added several localization updates
Items Fixed health recovery stacking from Death Rattle
Fixed a bug with the Unique gloves “Hand of Judgment” which resulted in abnormally rolled values.
Other Fixed a bug that prevented some hardcore players from transitioning to softcore properly upon death.
Implemented improvements to server stability and optimization
Reduced matchmaking timeouts from 10min to 5min (This is not the AFK timer, but how long a server will wait for user connections, such as during a loading screen)
Added several lighting improvements in Chapter H - Maj’elka
What We’re Working On Thank you for your bug reports and feedback, including through our new in-game bug reporter. We’re still working on addressing more issues for future patches.
Here are some things we’re currently investigating:
Decals persisting and layering from scene to scene.
Progression blocker in Temporal Sanctum (offline)
Transition times between scenes
Rarely disconnecting immediately after connecting to a new server.
Enemies in Arena and Monolith often do not animate properly
Continuing localization and translation improvements