Скачать торрент S.T.A.L.K.E.
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Rocky Balboa |
• Операционная система: мод только на 64-битную Windows! Поддерживается Windows 7 и выше • Процессор: Intel Core i3 или аналогичный • Оперативная память: 4 Гб (желательно больше) • Видеокарта: 1ГБ / nVIDIA® GeForce™ / ATI Radeon® • Звуковое устройство: совместимое с DirectX • Места на жестком диске: 10 Гб Установка: 1. Установить игру 2.Играть Список изменении 1.5.2: ******************************************************************* S.T.A.L.K.E.R. Anomaly changes in version 1.5.2 since version 1.5.1 ******************************************************************* ==== GAME ==== Fixes ----- - Fixed gasmask shader, water droplets and condensation is rendered properly now. - Fixed emissive geometry, lamps, TVs, and other geometry using emissive shaders doesn't change while holding a PDA/detector - Fixed Detectors using sefllightl instead of the selflight_det shader. - Fixed double clicking lag when moving items in inventory - Fixed a visual bug upon exiting inventory while dragging an item cell around - Fixed a few missing/incorrect CLSIDs in scripts - Baby burer now stops crying when you open the door - Trying to sleep while bleeding or irradiated no longer breaks timers - Weapon hud editor no longer crashes when pressing apply - Lowered hud offset changes in the hud editor now apply in real time - Stalker and mutant population sliders should now apply correctly - Fixed broken actor_on_weapon_jammed callback - Fixed PKM Zulus and Protecta Aim reticles - Fixed MK14 C-More dot - _G.random_key_table returns nil if empty table is passed instad of false - added checks for emtpy table on random key table uses - removed leftovers use_aim_bullet = true - fixed the mismatch between rank values and their names - one trader was still selling old (non working) mines item - crafting no longer gives you the old non working explosives - colt kimber added to spawn blacklist (broken animation) - ammo wheel should work correctly on guns in grenade launcher mode now - Removed no longer existing console commands from default_controls.ltx - Fixed rare crash in surge_manager.script - Added missing helmet overlay for isg nosorog - Fixed exclusion of binocs from the delayed repair feature - Fixed combat ignore not checking enemy for enemy_ignore condition if object itself has no db storage overrides - Fixed small errors in w_indoor_ambient.ltx and fetch_list.ltx - Fixed no emissions in outskirts - Fixed incorrect round function in _g.script - Changed Anisotropic Filtering option steps to 0,4,8,16 - Removed "survival mode is not compatible with survival mode" - Possible fix for some config files being corrupted after a game crash - Fixed ammo aggregation for stashes and corpses - Fixed inventory scroll bar being stuck or "hard to scroll" - Fixed southern Agroprom exit to Garbage teleporting to the northern exit when cancelled - Fix input lock when the players dies from Psy Damage as a Monolith member - Disabled the non-functional tab bar for looted PDAs - Fixed binocs not remembering zoom level - Fixed cut off breathing sound on high framerates QoL --- - Allow PDA keybind while the inventory is open - added on_get_item_cost callback to edit item prices on the fly in trading screens - callstack and nice error message when using some funcs incorrectly - Right clicking an item in the inventory no longer blocks movement - Reduced light humming noise volume to be easier on the ears - Looted PDAs no longer go into the player's PDA slot Modding ------- - Added actor_on_hud_animation_mark script callback - Added all CLSIDs to lua_help.script - Added item postion/orientation to the weapon hud editor - Added new callbacks "actor_on_hud_animation_play" and "actor_on_movement_changed" to scripts - Added on_before_key_press callback which can be used to cancel any keypress - Added changes for improved "actor_on_hud_animation_play" and "on_before_key_press" callbacks - Add getter for psy health - Added wildcard ltx loading for outfits and outfit upgrades - Added "AddCallback" function to add your own callbacks into axr_main - Added "actor_on_before_hit_belt" and "actor_on_item_before_pickup" callbacks ====== ENGINE ====== Fixes ----- - Fixed crash when loading restrictions - Added crash messages for broken model/animation instead of empty stack trace - Attempt to fix rare crash when using binocs or scopes with identification module - Fixed issue with some animations / hand motions (FDDA) - PDA Fixes - Game tutorials (campfire, sleep) no longer reset the PDA screen - Removed sprint detection code and replaced with OnMovementChanged function - Removed blood effect when anomalies destroy inanimate objects like boxes - Added missing keybind script exports - Scripts no longer freeze when trying to play a missing sound file - Fixed broken flashlight draw animation - Spamming zoom in/out no longer allows rapid fire for shotguns - Removed Lost Alpha bone hiding code - vanilla bone hiding code no longer glitches NPC models - Freelook no longer gets stuck when talking to a NPC while using freelook - Player can no longer pick up bolts thrown with infinite bolts option enabled - Poltergeist corpse is no longer bugged on death, modders can remove code in bind_monster.script or use a different binder to keep the corpse for other purposes - Removed use_aim_bullet - Fixed game.play_hud_anm not working correctly if last argument is true - Detector/Device animation fixes - Fixed script animations showing floating arms for one frame - Fixed some incorrect animation parameters like blending on show animation - Pressing Escape to exit the "Pause" screen no longer breaks timers - Another small Detector/Device fix - Removed the unused eMagEmpty weapon state which was rarely causing animation issues - It's now possible to quicksave/quickload while all other inputs besides movement are blocked - Switching the left and right mouse button now works as expected - Fixed keys getting "stuck" on alt tab - Release all keyboard/mouse buttons when level input is disabled - Fixed crash if npc has a killer ID but is not dead - Fixed rare crash with getting current date - Fixed rare crash when null string is passed to UI text input box - Fixed sndCloseEmpty typo for shotgun classes - Fixed first person weapon jitter - Fixed clipping noise when anomalies/camfires are enabled - level.object_by_id(nil) no longer returns the actor object - Mouse 4 and higher now work correctly when bound to the Use key (to open doors, put out campfires, etc) - Fixed "hide_detector" script function not working - Fixed HUD permanently hidden when quickloading during a controller psy attack - Fixed "compressed" body on set_visual_name for real this time - Added :close() function for script ini_file - Fixed lighting on weapons (was most visible on DX8) - Fixed binoc zoom behavior - Fixed fixed player_hud_script QoL --- - Improved PDA input code - It's now possible to open the inventory without having to manually hide the PDA first Modding ------- - Enabled lua stack trace for script crashes - Pass hit damage to _G.CActor__BeforeHitCallback before applying belt item immunities, apply those after the callback - Improved/cleaned player_hud code (bone callbacks, missing script hud animations are handled correctly now) - Added actor_on_hud_animation_mark callback - Added a script function to get the bone name of a model by id - Added item position to hud adjust - It's now possible to load loose particle effects/groups - Loose particles overwrite existing ones inside particles.xr - The game no longer needs particles.xr to launch - Added animation play callback which can be used to change the animation name and other properties before the engine plays it - Added script exports to read/change cam effector power and read its length + check if the effector is active - Added script export to get/set weapon pending and misfire state - Added script export to get weapon zoom type (normal/gl/alt aim offset) - Animators can now use different animations for device zoom in/out again - animation play callback is no longer called for npcs - Made the time_factor console command available without using debug mode - on_before_key_press callback will be called even if level input is disabled - Added missing callbacks to shotgun reloads and weapon misfires - Added "actor_stop_look_at_point" function - Reenabled debug message when trying to use a destroyed object - Improved actor_on_hud_animation_play callback - It's now possible to place (static) wallmarks without random rotation by adding an extra argument at the end (false = no random rotation) - Added "set_cone" for script lights to change the cone size of spot lights - Added volumetric light support for artefacts - Trying to use a destroyed game object will now print an error with the ID of the object - Added "rotate" and "aspect" attributes to be used in the minimap xml, both are true by default for vanilla behavior - game.world2ui(pos, true) will calculate position in hud space (to "attach" ui to a weapon bone for example) - Added script functions to get/set artefact immunities - Added a script function to make the actor pick up an item - Added a script function to read the userdata of a visual model - Added script functions to override the player first person hands model - Added script functions to set weapon firemode and view/manage grenade launcher attachment related stuff - Added AllowCursor and AllowCenterCursor script functions for UIs - Added _G.CActor__HitArtefactsOnBelt callback - Added bind_stalker_ext.actor_on_item_before_pickup callback - Added XML script exports - Added script functions to freeze and unfreeze physics shells - Replaced pickup_item with 1.6 take_item script function ===== FILES ===== Any addon that includes any of the following files will not work with version 1.5.2 of Anomaly and needs to be updated! ----------------------------------------------------------- bin\AnomalyDX10.exe bin\AnomalyDX10AVX.exe bin\AnomalyDX11.exe bin\AnomalyDX11AVX.exe bin\AnomalyDX8.exe bin\AnomalyDX8AVX.exe bin\AnomalyDX9.exe bin\AnomalyDX9AVX.exe bin\VerifiedDX11.exe db\configs\configs.db0 db\configs\scripts.db0 db\meshes\meshes_dynamics.db0 db\meshes\meshes_weapons.db0 db\sounds\sounds.db0 db\sounds\sounds_ambient.db0 db\textures\textures_weapons.db0 db\shaders.db0 gamedata\configs\creatures\game_relations.ltx gamedata\configs\default_controls.ltx gamedata\configs\environment\weathers\w_indoor_ambient.ltx gamedata\configs\items\items\items_devices.ltx gamedata\configs\items\outfits\base_includes.ltx gamedata\configs\items\outfits\o_assault_vest.ltx gamedata\configs\items\outfits\o_exoskeleton.ltx gamedata\configs\items\outfits\o_lcs.ltx gamedata\configs\items\outfits\o_nbc.ltx gamedata\configs\items\outfits\o_nosorog.ltx gamedata\configs\items\outfits\o_proto_exo.ltx gamedata\configs\items\outfits\o_ps5.ltx gamedata\configs\items\outfits\upgrades\upgrade_includes.ltx gamedata\configs\items\settings\craft.ltx gamedata\configs\items\settings\fetch_list.ltx gamedata\configs\items\trade\trade_mercenary_meeker.ltx gamedata\configs\items\weapons\m_dynamo_hand.ltx gamedata\configs\items\weapons\m_mounted.ltx gamedata\configs\items\weapons\w_ash12.ltx gamedata\configs\items\weapons\w_aug_a3.ltx gamedata\configs\items\weapons\w_fal.ltx gamedata\configs\items\weapons\w_famas3.ltx gamedata\configs\items\weapons\w_fnc.ltx gamedata\configs\items\weapons\w_m82.ltx gamedata\configs\items\weapons\w_mp412.ltx gamedata\configs\items\weapons\w_pb.ltx gamedata\configs\items\weapons\w_remington700.ltx gamedata\configs\items\weapons\w_saiga.ltx gamedata\configs\items\weapons\w_sks.ltx gamedata\configs\items\weapons\w_svt40.ltx gamedata\configs\items\weapons\w_type63.ltx gamedata\configs\items\weapons\w_vepr12.ltx gamedata\configs\items\weapons\w_wa2000.ltx gamedata\configs\misc\surge_manager.ltx gamedata\configs\plugins\actor_effects.ltx gamedata\configs\plugins\radio_zone_fm.ltx gamedata\configs\plugins\spawner_blacklist.ltx gamedata\configs\scripts\labx8\lx8_toilet_burer.ltx gamedata\configs\scripts\labx8\lx8_toilet_door.ltx gamedata\configs\sr_teleport_sections.ltx gamedata\configs\text\eng\_game_version.xml gamedata\configs\text\eng\st_mm_faction_select.xml gamedata\configs\text\eng\ui_st_loadscreen.xml gamedata\configs\text\rus\_game_version.xml gamedata\configs\text\rus\st_mm_faction_select.xml gamedata\configs\text\rus\ui_st_loadscreen.xml gamedata\meshes\anomaly_weapons\wpn_m14\wpn_mk14_c-more_hud.ogf gamedata\meshes\anomaly_weapons\wpn_pkm\wpn_pkm_zulus_hud.ogf gamedata\meshes\anomaly_weapons\wpn_protecta\wpn_protecta_aim_hud.ogf gamedata\meshes\dynamics\devices\dev_detector_09\dev_detector_09_hud.ogf gamedata\meshes\dynamics\devices\dev_detector_1\dev_detector_1_hud.ogf gamedata\meshes\dynamics\devices\dev_detector_3\dev_detector_3_hud.ogf gamedata\meshes\dynamics\devices\dev_detector_4\dev_detector_4_hud.ogf gamedata\meshes\dynamics\devices\dev_dosimeter\dosimeter_hud.ogf gamedata\scripts\_g.script gamedata\scripts\arszi_psy.script gamedata\scripts\actor_effects.script gamedata\scripts\actor_status.script gamedata\scripts\axr_main.script gamedata\scripts\axr_trade_manager.script gamedata\scripts\bind_stalker_ext.script gamedata\scripts\dynamic_news_helper.script gamedata\scripts\game_setup.script gamedata\scripts\inventory_upgrades.script gamedata\scripts\item_cooking.script gamedata\scripts\item_weapon.script gamedata\scripts\level_input.script gamedata\scripts\lua_help.script gamedata\scripts\pda.script gamedata\scripts\sim_squad_scripted.script gamedata\scripts\smart_terrain.script gamedata\scripts\surge_manager.script gamedata\scripts\tasks_fetch.script gamedata\scripts\ui_debug_wpn_hud.script gamedata\scripts\ui_inventory.script gamedata\scripts\ui_mm_faction_select.script gamedata\scripts\ui_options.script gamedata\scripts\ui_pda_npc_tab.script gamedata\scripts\ui_sleep_dialog.script gamedata\scripts\ui_workshop.script gamedata\scripts\utils_item.script gamedata\scripts\utils_ui.script gamedata\scripts\xr_combat_ignore.script gamedata\scripts\xr_state.script gamedata\scripts\xr_zones_sound.script gamedata\shaders\r2\accum_emissive_det.ps gamedata\shaders\r2\accum_emissivel.ps gamedata\shaders\r2\common_brdf.h gamedata\shaders\r2\gasmask_drops.ps gamedata\shaders\r2\gasmask_dudv.ps gamedata\shaders\r2\models_selflight_det.s gamedata\shaders\r3\accum_emissive_det.ps gamedata\shaders\r3\accum_emissivel.ps gamedata\shaders\r3\common_brdf.h gamedata\shaders\r3\gasmask_drops.ps gamedata\shaders\r3\gasmask_dudv.ps gamedata\shaders\r3\models_selflight_det.s gamedata\sounds\ambient\special\light_humming.ogg gamedata\textures\wpn\wpn_addons\wpn_addon_scope_ekp-8-02\wpn_addon_scope_ekp-8-02_sight.dds © Оформление by Rocky Balboa http://www.rustorka.com
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William1992U |
25-Июн-23 20:32 (спустя 20 минут)
крайне годный мод. Советую всем ознакомиться
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bur0tinos |
25-Июн-23 21:39 (спустя 1 час 7 минут)
он по графе уступает лост альфе , ну и не только по графе ,имхо
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slipnot6 |
25-Июн-23 22:31 (спустя 51 минута)
Ещё бы готовую сборку гаммы залил - был бы вообще кайф)
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Exorcist 96 |
25-Июн-23 23:44 (спустя 1 час 12 минут)
Это первый Сталкер?
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MrSchIIange |
26-Июн-23 00:23 (спустя 39 минут)
slipnot6 Ещё бы готовую сборку гаммы залил - был бы вообще кайф) +
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Rocky Balboa |
26-Июн-23 05:37 (спустя 5 часов)
slipnot6 MrSchIIange
Скоро скоро. Там гемора много.+ Весить будет много |
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Генерал |
26-Июн-23 06:16 (спустя 38 минут)
Rocky Balboa вес нам не важен) Сталкер 2 вон 200 гигов)
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shopik |
12-Мар-24 19:08 (спустя 8 месяцев)
Привет. дайте скорости, пожалуйста.
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