Patch 0.8.1 (23 May 2018)
Important note for players updating from version 0.7.9 or earlier:
The location for save files and Tech snapshots has changed:
Windows: My Documents/My Games/TerraTech/
Mac: ~/Library/Application Support/TerraTech/
Linux: ~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to
[email protected] and we'll get things working for you again.
Design Tweaks:
Multiplayer front end options have been re-ordered to Quick Match, Join Game, Host Game.
When viewing a list of available multiplayer games, the list of games is now initially sorted by most number of players in a game.
Reduced the amount of cosmetic blocks given from multiplayer reward crates.
Bug Fixes:
Fixed issue with blocks being pulled towards the SCU with too much force.
Hawkeye Zeus Laser Cannon now fires correctly when aiming in all directions.
Fixed scroll bar not appearing when viewing a list of available multiplayer games when there are more than 9 games being played.
Multiplayer filter options: Removed option to set game types filter to game modes that are not available yet.
Fixed issue with buttons not appearing at the end of a multiplayer game if the scoreboard is being shown when the game ends.
Fixed memory leak while playing multiplayer.
Fixed game crashing when opening a Twitch stream via the notification panel.
Fixed blocks not having physics when taken from the dispensers in the R&D Test Chamber.
Known Major Issues:
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Gauntlet tutorial can sometimes load an already made Tech.
Translations for non-English language support is incomplete for most languages.
Multiplayer:
Play Deathmatch with up to 16 players
All vs All or Team vs Team
Search and view all available games
Join games that are in progress
New Blocks:
GSO Big Bertha Cannon
GSO Gigaton Cannon
GeoCorp Eagle Heavy Booster
GeoCorp Excavator
GeoCorp Gimbal Mounted Plasma Cutter
GeoCorp Powerlifter Hover
GeoCorp TB Thresher
Venture 360 Shotgun
Venture Cluster Missile Launcher
Venture Crossfire Rifle
Venture Dropper
Venture Filter
Venture Hurricane Track
Venture Lance Laser Turret
Venture NEEDLE Laser
Venture Rapid Cannon
Venture Ripsaw Track
Venture Roundabout Mortar
Hawkeye Axis Shotgun
Hawkeye Big Daddy Wheel
Hawkeye DFA Mortar
Hawkeye Ion Battery
Hawkeye Large Armour Plate
Hawkeye Mk3 Battleship Cannon
Hawkeye Medium Armour Plate
Hawkeye Monster Mortar
Hawkeye Notch Armour Plate
Hawkeye Small Armour Plate
Hawkeye Warhorse Wheel
Hawkeye Zeus Laser Cannon
New R&D Test Chamber Blocks:
EXP AA Repulsor Cannon
EXP Flying Fortress Hover Plate
EXP Plasma Flamethrower
Design Tweaks:
Block backstories
Balanced difficulty of missions
Tech population refined
Wheel and weapon strength balanced
Damage dealt by weapons balanced
Achievements are now visible and can be unlocked.
Audio:
Lots of audio enhancements made to the game.
Optimisations:
We've optimised a whole bunch of stuff in the game over the last few months. Let us know if it runs at a noticeably improved framerate for you.
Localisation:
More translations for non-English language support added courtesy of our awesome team of TT Translators.
Known Major Issues:
Switching between game modes may cause the Tech targeting to stop working correctly.
Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
Gauntlet tutorial can sometimes load an already made Tech.
Translations for non-English language support is incomplete for most languages.