Update notes for version 1.0.6
We have a pretty sizable update today, with some improvements and a bunch of fixes!
Storage expansions / depots. You can convert free space in the back of one of your buildings into storage expansion. This makes storage capacity *huge* but consumes the extra space. Good for setting up a central warehouse for a distribution network.
Broaden availability of skills for higher-end booze production (bottled whiskey, brandy, rum, vodka, etc.)
Adjust production for apple juice presses, grape presses, basic distilleries and malt processors (and their upgrades) to generate more materials from apples, grapes, corn syrup or barley
Adjust progression of skills for corner and small speakeasies
Corner speakeasies no longer require existence of any other production operations prior to construction
Expansions for some bootleggers were not showing up properly
Expand some resource availability in Cincinnati
Graphics: New icons for pistols and shotgun
Graphics: New business icon for auto shops that buy booze
Bug fix: Neighborhood Knowledge mission not providing completion options
Bug fix: One Person's Junk mission not providing completion options
Update notes for version 1.0.5
In the load game dialog, show the selected city's random number (if saved in 1.0.5 or later)
Turn off some mission availability while tutorial is active
Additional traits will unlock expansion availability
Fixed bug in Bourbon Counterfeiting skill availability
Fixed pan-to-building keyboard shortcuts (F1-F10) not being customizable
Fixed various typos in missions and elsewhere
Fixed several UI refresh bugs
Update notes for version 1.0.4
Retuned post-extortion "peacemaking" quests to be more expensive
Fixed skill conversation bug, which sometimes offered zero choices for one turn
Fixed rare bug with two victory conditions not displaying correctly
Fixed various typos in missions and elsewhere